Skek's Train Improvements [Modpack]


Adds a versatile new Active Rail, allowing greater integration with circuit networks, as well as dynamic train collisions

Mod packs
a month ago
2.0
257
Transportation Trains Circuit network

b ✅ Crash on placing active rail on modded planet

2 months ago

While I want to place the active rail on a modded planet (happens on multiple of them), i get the following error:

The mod Skek's Train Improvements (0.0.12) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event skeks-train-improvements::on_built_entity (ID 6)
skeks-train-improvements/active-rails.lua:500: attempt to index field '?' (a nil value)
stack traceback:
skeks-train-improvements/active-rails.lua:500: in function 'onActiveRailBuilt'
skeks-train-improvements/control.lua:47: in function <skeks-train-improvements/control.lua:46>

Additionally, if the active rail is placed by a construction robot, no combinator is placed on the active rail.

2 months ago

Thanks for the report, the new update should fix both issues, but lmk if it still has issues placing active rails on your specific planet. Also, bots will now place active rails with a combinator, but they still won't place rail combinators with the wires of the ghost. I'll try to fix that issue in the next update.

2 months ago

Awesome work, thanks for the quick fixes.

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