New Turrets (Vanilla+)


Red Alert 2 style defensive towers. Prism tower: charges and fires a beam of white light; nearby prism towers link up in a chain and multiply the damage.

Content
7 days ago
2.0
251
Combat Circuit network
Owner:
Wolfenstain
Source:
N/A
Homepage:
N/A
License:
CC BY-NC-ND 4.0
Created:
11 days ago
Latest Version:
0.0.8 (7 days ago)
Factorio version:
2.0
Downloaded by:
251 users

New Turrets (Vanilla+)

New defensive towers in the vanilla style, rendered to look like they came from Wube, with
vanilla-like animations, sounds and player-colour masks.

This is the first release: it brings the Prism Tower. More defences are on the way.


Patriot Missile Launcher (Space Age)

Inspired by the Allied Patriot of Command & Conquer: Red Alert 2. The long-range partner of the
Flak Cannon.

  • Anti-air only: like the Flak Cannon, it shoots flying enemies and never anything on
    the ground.
  • Its tube doors open when it locks on a target. Each attack is a salvo of 2 guided
    missiles
    , one from each launcher, with a thin blue-white trail.
  • Each missile hits for 300 explosion damage, plus 100 to everything flying within 3
    tiles
    : a single salvo brings a big flyer down.
  • Range 48, one salvo every second, 1000 health, 2×2, powered by electricity: no ammo.
  • Made in the cryogenic plant from three parts, also made there: the Patriot launcher,
    the turret platform and the infrared target detector (tungsten, holmium, lithium,
    quantum processors).
  • Research: Patriot missile launcher, on Aquilo (750 of each science pack up to
    cryogenic), after the Flak Cannon.

Flak Cannon (Space Age)

Inspired by the Flak Cannon of Command & Conquer: Red Alert 2.

  • Anti-air only: it shoots flying enemies (the flyers of New Enemies while they fly) and
    never anything on the ground, not even a flyer that has landed.
  • 2 shots a second, range 36. Every shot bursts in the air around its target and hits
    everything flying within 2 tiles (30 explosion damage).
  • 500 health, 3×3, powered by electricity: no ammo.
  • Made from two parts: the flak cannon barrel (10 steel, 20 iron plates, 5 tungsten plates)
    and the flak cannon mount (4 iron sticks, 4 tungsten carbide, 1 iron gear wheel).
  • Research: Flak cannon, with the metallurgic science pack from Vulcanus.

Prism Tower

Inspired by the Prism Tower of Command & Conquer: Red Alert 2.

  • It charges up and fires a focused beam of white light.
  • Strong on its own, devastating in numbers: nearby idle prism towers link up in a chain and
    feed their energy into one shot: each linked tower adds +150 % of its damage, with up to 8
    supporting towers
    (a full chain of 9 hits 13 times as hard). Place them close together.
  • The crown of prisms spins while idle, stops to charge and fire, and its prisms light up as it charges. The base and the beam take your player colour.
  • Range 26, 1200 health, powered by electricity. Without power it stops.
  • Prism damage: enemies resist it like laser, but only its own research improves it:
    Prism damage, 6 levels plus an infinite one.

Recipe and research

  • Reflective prism (its crafting material), made in a chemical plant from plastic, copper
    and sulfuric acid.
  • Prism tower: 8 reflective prisms, 40 steel plates, 15 advanced circuits, 20 batteries.
  • Research: Prism tower, after Laser turret and Sulfur processing.

With Space Age it becomes late-game: the reflective prism is made from holmium and lithium in
the electromagnetic plant, the tower needs tungsten, processing units, superconductors and
supercapacitors, and the research comes after the cryogenic science pack.


Rocket turret vs. flyers (Space Age)

With Space Age, New Turrets lets the vanilla rocket turret shoot flyers from
New Enemies while they're in the air.

Coming next

  • Anti-air turrets, to take flyers down before they land.
  • More towers, each one designed to answer a new threat.

Made for New Enemies

New Turrets is the companion mod of New Enemies (Vanilla+): its defences are designed for
the new enemies. It also works on its own, against the vanilla biters.

Both are part of a future modpack that adds a new stage of progression to the game, with
a new planet.


Works with Factorio 2.0; Space Age is optional. Feedback and bug reports are welcome in the
Discussion tab.


☕ Support my work

Modding is a hobby I do in my spare time, just for the fun of it, and my mods are and will
always be free. If you enjoy them and feel like it, you can buy me a coffee:
buymeacoffee.com/wolfenstain

No pressure at all: playing them and leaving feedback already means a lot. Thank you!