New Turrets (Vanilla+)


Red Alert 2 style defensive towers. Prism tower: charges and fires a beam of white light; nearby prism towers link up in a chain and multiply the damage.

Content
a month ago
2.0
348
Combat Circuit network

Changelog

Version: 0.0.8
Date: 2026-10-03
  Balancing:
    - Patriot missile launcher, much stronger: every attack is now a salvo of 2 missiles (one from each launcher) once a second (was 1 missile every 1.5 s). Each missile hits for 300 (was 250) plus 100 to everything flying within 3 tiles (was 50 within 2). 1000 health (was 800).
  Bugfixes:
    - Patriot missiles no longer circle around a target that is very close.
Version: 0.0.7
Date: 2026-10-03
  Features:
    - Patriot missile launcher (Space Age), after the Allied Patriot of Red Alert 2: an anti-air turret that ONLY shoots at flying enemies. Its tube doors open when it locks on a target. Each attack fires one guided missile from a tube, alternating left and right launchers, with a thin blue-white trail; it hits for 250 explosion damage plus 50 to everything flying within 2 tiles. Range 48, one missile every 1.5 s, 800 health, 2×2, runs on electricity.
    - Made in the cryogenic plant from three parts, also made there: the Patriot launcher (iron, steel, tungsten, holmium and lithium plates), the turret platform (steel, iron, tungsten and holmium plates and iron sticks) and the infrared target detector (quantum processors, advanced circuits, holmium plates and copper cable). Research on Aquilo (cryogenic science pack), after the Flak cannon.
  Bugfixes:
    - Flak cannon: its player-colour paint was drawn off its place, floating above the turret.
Version: 0.0.6
Date: 2026-10-03
  Features:
    - Flak cannon, after the Flak Cannon of Red Alert 2: an anti-air turret that ONLY shoots at flying enemies (New Enemies flyers in the air), never at anything on the ground. 2 shots a second, range 36, airbursts of 30 explosion damage in 2 tiles around the target that only hurt what flies. 500 health, 3×3, runs on electricity.
    - Made from two parts: the flak cannon barrel (10 steel, 20 iron plates, 5 tungsten plates) and the flak cannon mount (4 iron sticks, 4 tungsten carbide, 1 iron gear wheel). Research on Vulcanus (metallurgic science pack).
    - Without Space Age the flak cannon is there too, with base-game parts: the barrel takes 5 engine units instead of the tungsten plates, the mount 4 steel plates instead of the tungsten carbide, and it's researched after Military 3 (red, green, blue and military science).
  Changes:
    - The Space Age rocket turret no longer shoots at flying enemies in the air (it's back to the game's own behaviour). Anti-air is left to the flak cannon.
Version: 0.0.5
Date: 2026-10-02
  Balancing:
    - Prism tower, much stronger, in the manner of Red Alert 2 (PrismShot 120, PrismSupportModifier 150 %, PrismSupportMax 8):
    - Base damage 100 a shot (was 8.5): on its own it kills small and medium biters in one shot.
    - Each supporting tower adds +150 % of the base damage (was ×2, ×3... up to ×5): damage = 100 × (1 + 1.5 × supporting towers).
    - Up to 8 supporting towers (was 5): a chain of up to 9. One tower 100, a chain of 3 400 (one shot for a big biter), 5 700, 9 1300; with the 6 prism damage researches a full chain hits for 4290, enough for a behemoth biter in one shot.
    - Health 1200 (was 800).
    - Range (26, to fire and to link), charge and reload, and how supporting towers stay busy are unchanged.
Version: 0.0.4
Date: 2026-09-29
  Graphics:
    - Prism tower: while it charges a shot, each prism of the crown lights up, brighter and brighter until the beam, then fades out. The towers supporting it in the chain light up with it.
    - The crown no longer takes the player colour (the base and the beam still do).
Version: 0.0.3
Date: 2026-09-29
  Changes:
    - New "prism" damage type: enemies resist it like laser, but laser research does not boost it.
    - Own ammo category: laser shooting speed research no longer speeds the tower up.
    - Health 800. Towers prefer linking up; they only fire alone when attacked.
    - Prism damage research, like laser weapons damage (6 levels + infinite).
    - The crown takes the new player colour at once after /color (it used to lag up to half a second), and the towers' periodic check is spread over ticks (no spike with many towers).
    - Space Age rocket turret: now declares that it can shoot at air targets, so it can hit flying enemies (such as New Enemies flyers) while they fly.
Version: 0.0.2
Date: 2026-09-29
  Bugfixes:
    - Fixed errors when loading saves made with the previous version.
Version: 0.0.1
Date: 2026-09-29
  Features:
    - Prism tower (3×3): charges and fires a white light beam; nearby idle prism towers link up in a chain and add their power to the shot.
    - Reflective prism: new intermediate made in the chemical plant.