Fuel Processor
A 3x3 machine that turns any fuel into Processed fuel without losing energy, plus a built-in +10% productivity bonus.
Features
- Energy-conserving: each fuel becomes processed fuel worth the same total fuel value. For example, 1 solid fuel becomes 3 processed fuel, and 2 wood become 1. High-value fuels like rocket fuel turn into a whole pile.
- +10% productivity on top, built into the machine.
- Free to run: needs no power, no fuel, and produces no pollution.
- Furnace-style: just insert fuel and it picks the recipe automatically.
- No modules, no beacons: it has no module slots and ignores beacons.
- Processed fuel works exactly like coal (same fuel value, stack size and fuel category), but is white so it's easy to tell apart on belts.
- Works with modded fuels: recipes are generated at load time for every burnable fuel, including fuels added by other mods.
- Processed fuel can't be fed back in, so there's no recursion.
Speed
Processes 4 MW of fuel: 4 MJ of input per second, the equivalent of one coal per second. With the +10% productivity, 4.4 MW of processed fuel comes out.
The rate is the same for every fuel. Low-value fuels go through quickly in item terms, and high-value fuels like rocket fuel take a long time per item.
Unlocking
Research Fuel processing, which requires Advanced material processing and costs 100 × red + green science.
Building recipe: 10 steel plate, 10 stone brick, 10 iron gear wheel, 5 pipe, 5 electronic circuit.
Settings
Accept all fuel types (startup, off by default): also accepts non-chemical fuels such as uranium fuel cells and Gleba nutrients. When off, it only takes fuels a furnace could burn.
Compatibility
- Factorio 2.0 and 2.1 (separate releases; the game picks the right one).
- Works with or without Space Age.
- Uses its own prefixed names, so it won't conflict with AAI Industry or other fuel-processing mods.
Credits
- Building graphics: Chemical Stager by Hurricane046, from his free Factorio building graphics pack.
- Processed fuel icons made for this mod.