Mods introducing new content into the game.
Version: 0.5.2
Date: 25. 03. 2025
Bugfixes:
- Added missing migration file from last update.
- Fixed crash when creating a new map or adding mod to an existing save.
Version: 0.5.1
Date: 25. 03. 2025
Changes:
- Changed the storage table format to avoid name collisions.
- Updated tooltip description text to match the new channel behavior.
- Improved migration log text.
Bugfixes:
- Fixed that radios only had 10 health. Now has 120, same as constant combinator.
- Fixed that disabled radios were mistakenly flagged as changed in migration log.
- Fixed that deleted link entities could still trigger a crash.
- Fixed that broken circuit links would not be reconnected until user interaction/mod change.
Version: 0.5.0
Date: 25. 03. 2025
Features:
- Radio channel is now set by all the signals in the radio's constant logistic group instead of just the first slot.
- Radio channel now respects quality specifications.
- Radio channel is now overridden by Logistic Group Name if one is set. This can be used instead of signal slots.
- Added warning message and log data when migrations change channel names that might cause radios to connect or disconnect unintentionally.
Bugfixes:
- Fixed that radio connection state could become inconsistent if other mods removed items, signals or quality levels.
Version: 0.4.6
Date: 27. 11. 2024
Bugfixes:
- Fix crash when origin link becomes invalid for some reason.
Version: 0.4.5
Date: 25. 11. 2024
Bugfixes:
- Removed debug console prints.
Version: 0.4.4
Date: 25. 11. 2024
Changes:
- Set the Shortwave Radio to use void energy source because checking for power is too annoying. They're solar powered, lol.
- Added support for the "enable" switch on the channel combinator. Radios with disabled channel selection combinator will not send or receive signals.
- Added support for the "toggle entity" keybind to enable and disable the channel combinator.
Bugfixes:
- Fixed crash when the logistic section is deleted from the channel combinator. Channel combinator will always be restored to exactly 1 section.
Version: 0.4.3
Date: 22. 11. 2024
Changes:
- Added new remote interface functions 'get_relays', 'get_force_relays', and 'get_relay_channel'.
Version: 0.4.2
Date: 08. 11. 2024
Bugfixes:
- Fixed that building/mining radios on space platforms was not handled correctly.
Version: 0.4.1
Date: 31. 10. 2024
Bugfixes:
- Fixed crash when copying and pasting due to variable scope.
Version: 0.4.0
Date: 22. 10. 2024
Changes:
- Updated for Factorio 2.0.
- Removed dependency on Robot256Lib.
Version: 0.3.2
Date: 05. 09. 2022
Bugfixes:
- Fixed error when copying radios in editor and cheat mode.
Version: 0.3.1
Date: 01. 09. 2022
Changes:
- Updated changelog
Bugfixes:
- Fixed on_entity_cloned behavior
Version: 0.3.0
Date: 28. 03. 2021
Changes:
- Forked by robot256
- Added Factorio 1.1 support
Bugfixes:
- Fixed pipette behavior
- Attempted to improve blueprinting behavior
- Add support for script_raised_built and script_raised_destroy events
Version: 0.2.0
Date: 23. 01. 2020
Changes:
- Factorio 0.18 support
Version: 0.1.7
Date: 10. 08. 2019
Changes:
- Remote interface for Autodrive: get_relay
Version: 0.1.6
Date: 09. 08. 2019
Changes:
- Remote interface for Autodrive: get_channel_merged_signals, get_channel
Version: 0.1.5
Date: 31. 07. 2019
Bugfixes:
- Un-break collision_mask in radio combinator entity
Version: 0.1.4
Date: 30. 07. 2019
Bugfixes:
- Check for broken shortwave blueprints and alert player
- Block placement of lone I/O port using pipette in cheat mode
Version: 0.1.3
Date: 30. 03. 2019
Changes:
- Retune channel when on_entity_settings_pasted
Version: 0.1.2
Date: 12. 03. 2019
Bugfixes:
- Remove debug log noise
- Fix wire shadows
- Fix sprite vertical alignment
Version: 0.1.1
Date: 17. 03. 2019
Features:
- Release