Mods introducing new content into the game.
Version: 0.5.2 Date: 25. 03. 2025 Bugfixes: - Added missing migration file from last update. - Fixed crash when creating a new map or adding mod to an existing save.
Version: 0.5.1 Date: 25. 03. 2025 Changes: - Changed the storage table format to avoid name collisions. - Updated tooltip description text to match the new channel behavior. - Improved migration log text. Bugfixes: - Fixed that radios only had 10 health. Now has 120, same as constant combinator. - Fixed that disabled radios were mistakenly flagged as changed in migration log. - Fixed that deleted link entities could still trigger a crash. - Fixed that broken circuit links would not be reconnected until user interaction/mod change.
Version: 0.5.0 Date: 25. 03. 2025 Features: - Radio channel is now set by all the signals in the radio's constant logistic group instead of just the first slot. - Radio channel now respects quality specifications. - Radio channel is now overridden by Logistic Group Name if one is set. This can be used instead of signal slots. - Added warning message and log data when migrations change channel names that might cause radios to connect or disconnect unintentionally. Bugfixes: - Fixed that radio connection state could become inconsistent if other mods removed items, signals or quality levels.
Version: 0.4.6 Date: 27. 11. 2024 Bugfixes: - Fix crash when origin link becomes invalid for some reason.
Version: 0.4.5 Date: 25. 11. 2024 Bugfixes: - Removed debug console prints.
Version: 0.4.4 Date: 25. 11. 2024 Changes: - Set the Shortwave Radio to use void energy source because checking for power is too annoying. They're solar powered, lol. - Added support for the "enable" switch on the channel combinator. Radios with disabled channel selection combinator will not send or receive signals. - Added support for the "toggle entity" keybind to enable and disable the channel combinator. Bugfixes: - Fixed crash when the logistic section is deleted from the channel combinator. Channel combinator will always be restored to exactly 1 section.
Version: 0.4.3 Date: 22. 11. 2024 Changes: - Added new remote interface functions 'get_relays', 'get_force_relays', and 'get_relay_channel'.
Version: 0.4.2 Date: 08. 11. 2024 Bugfixes: - Fixed that building/mining radios on space platforms was not handled correctly.
Version: 0.4.1 Date: 31. 10. 2024 Bugfixes: - Fixed crash when copying and pasting due to variable scope.
Version: 0.4.0 Date: 22. 10. 2024 Changes: - Updated for Factorio 2.0. - Removed dependency on Robot256Lib.
Version: 0.3.2 Date: 05. 09. 2022 Bugfixes: - Fixed error when copying radios in editor and cheat mode.
Version: 0.3.1 Date: 01. 09. 2022 Changes: - Updated changelog Bugfixes: - Fixed on_entity_cloned behavior
Version: 0.3.0 Date: 28. 03. 2021 Changes: - Forked by robot256 - Added Factorio 1.1 support Bugfixes: - Fixed pipette behavior - Attempted to improve blueprinting behavior - Add support for script_raised_built and script_raised_destroy events
Version: 0.2.0 Date: 23. 01. 2020 Changes: - Factorio 0.18 support
Version: 0.1.7 Date: 10. 08. 2019 Changes: - Remote interface for Autodrive: get_relay
Version: 0.1.6 Date: 09. 08. 2019 Changes: - Remote interface for Autodrive: get_channel_merged_signals, get_channel
Version: 0.1.5 Date: 31. 07. 2019 Bugfixes: - Un-break collision_mask in radio combinator entity
Version: 0.1.4 Date: 30. 07. 2019 Bugfixes: - Check for broken shortwave blueprints and alert player - Block placement of lone I/O port using pipette in cheat mode
Version: 0.1.3 Date: 30. 03. 2019 Changes: - Retune channel when on_entity_settings_pasted
Version: 0.1.2 Date: 12. 03. 2019 Bugfixes: - Remove debug log noise - Fix wire shadows - Fix sprite vertical alignment
Version: 0.1.1 Date: 17. 03. 2019 Features: - Release