Shortwave Fixed


Connect circuit networks via shortwave radio channels.

Content
a day ago
1.1 - 2.0
2.08K
Circuit network

Changelog

Version: 0.4.3
Date: 22. 11. 2024
  Changes:
    - Added new remote interface functions 'get_relays', 'get_force_relays', and 'get_relay_channel'.
Version: 0.4.2
Date: 08. 11. 2024
  Bugfixes:
    - Fixed that building/mining radios on space platforms was not handled correctly.
Version: 0.4.1
Date: 31. 10. 2024
  Bugfixes:
    - Fixed crash when copying and pasting due to variable scope.
Version: 0.4.0
Date: 22. 10. 2024
  Changes:
    - Updated for Factorio 2.0.
    - Removed dependency on Robot256Lib.
Version: 0.3.2
Date: 05. 09. 2022
  Bugfixes:
    - Fixed error when copying radios in editor and cheat mode.
Version: 0.3.1
Date: 01. 09. 2022
  Changes:
    - Updated changelog
  Bugfixes:
    - Fixed on_entity_cloned behavior
Version: 0.3.0
Date: 28. 03. 2021
  Changes:
    - Forked by robot256
    - Added Factorio 1.1 support
  Bugfixes:
    - Fixed pipette behavior
    - Attempted to improve blueprinting behavior
    - Add support for script_raised_built and script_raised_destroy events
Version: 0.2.0
Date: 23. 01. 2020
  Changes:
    - Factorio 0.18 support
Version: 0.1.7
Date: 10. 08. 2019
  Changes:
    - Remote interface for Autodrive: get_relay
Version: 0.1.6
Date: 09. 08. 2019
  Changes:
    - Remote interface for Autodrive: get_channel_merged_signals, get_channel
Version: 0.1.5
Date: 31. 07. 2019
  Bugfixes:
    - Un-break collision_mask in radio combinator entity
Version: 0.1.4
Date: 30. 07. 2019
  Bugfixes:
    - Check for broken shortwave blueprints and alert player
    - Block placement of lone I/O port using pipette in cheat mode
Version: 0.1.3
Date: 30. 03. 2019
  Changes:
    - Retune channel when on_entity_settings_pasted
Version: 0.1.2
Date: 12. 03. 2019
  Bugfixes:
    - Remove debug log noise
    - Fix wire shadows
    - Fix sprite vertical alignment
Version: 0.1.1
Date: 17. 03. 2019
  Features:
    - Release