After a quick thought, I don’t think it’s that simple
The original script checks for the allowed fluids, defined also in the original script
If it’s not correct, then the ship will silently fail its checks, appearing like it should be able to launch, but won’t launch
My installation instructions require you to remove
- the container stress penalty (not actually required for the mod to work)
- also the check for the designated fluid, even if I did create a dedicated tank, the check for the designated fluid will need to be overwritten in the original script
Without removing the checks in point 2, the mod won’t work