SE Liquid Nuclear Rocket Fuel


Adds Liquid Nuclear Rocket Fuel to Space Exploration.

Content
2 days ago
1.1 - 2.0
397
Transportation Fluids Power

g Needs an update

28 days ago

Update for factorio 2.0 :)

28 days ago

When I have SE 2.0 I will work on the update

5 days ago

SE 2.0 is here, so how is the update coming along?

4 days ago
(updated 4 days ago)

Earendel added a check to ensure that only the correct fuel is allowed at launch, I don't think it's possible to overwrite his script without manually adding the nuclear fuel to his files.

I assume the check was added in response to this mod, so let me see if I am allowed to publish the updated 2.0 mod with instructions for the user to change his code

4 days ago

The check was added due to no fluid box filters in 2.0, the update isn't as straightforward as i thought it would be

Ill work on it and see if its possible to get something working

2 days ago

New update is released, but involves a few small code changes, if there are any hiccups please let me know

Hope you enjoy

2 days ago

Wouldn't adding dedicated booster tanks and nuclear engine also solve the fluid issue?

Just looking naively at the code, inserting new tank entry into Spaceship.booster_types array should let the check pass?

Then it would need no SE modification.

2 days ago

Yes maybe, but am I allowed to use Earendels assets, assuming it would be a recolour of the rocket fuel booster tank

I can look into it on a code level, and solve the “making it look nice” problem later

2 days ago

After a quick thought, I don’t think it’s that simple

The original script checks for the allowed fluids, defined also in the original script

If it’s not correct, then the ship will silently fail its checks, appearing like it should be able to launch, but won’t launch

My installation instructions require you to remove

  1. the container stress penalty (not actually required for the mod to work)
  2. also the check for the designated fluid, even if I did create a dedicated tank, the check for the designated fluid will need to be overwritten in the original script

Without removing the checks in point 2, the mod won’t work

2 days ago

for krastorio2 compatability, you need to change biomethanol to kr-biomethanol.

Failed to load mods: Error in assignID: fluid with name 'biomethanol' does not exist.

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