Scrappy Chemistry


Make the fluid processing recipes more imperfect with new gases. Now an expandalone!

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16 hours ago
2.0
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Fluids Manufacturing

g Intended sulfur production before other planets?

5 months ago
(updated 5 months ago)

Hello again! Thoroughly enjoying Scrappy Chemistry along with your other mods.

That said, I've noticed that sulfur, and subsequently sulfuric acid are chronically in short supply for me, to the extent that I have a few flare stacks from the flare stack mod to void some fluids so that things keep processing. I believe I am using almost all of the available recipes to me at the moment (about to start Space Science), to which it is working, but only a trickle of sulfur is being produced.

I can certainly foresee myself overflowing with sulfur at some point later in this run, but at least at the moment compared to previous "vanilla/SA -like" runs I've done, any lack of sulfur at this stage was simply tied to a lack of oil pumps/oil processing (both of which I have in good supply).

I guess what I am wondering, or curious about, is what the intended approach for getting sulfur is supposed to be? Not necessarily advocating for any changes, as I could simply be missing something.

Once again, thoroughly enjoying your collection of mods - keep up the good work!

edit:
- Currently using version 0.5.1

5 months ago
(updated 5 months ago)

Hi Eckelmonster! Apologies for the delayed response, life is happening and I was also busy with a modding jam. I'm considering adding a recipe for filtering sour gas from petroleum gas, since petroleum gas is a relatively dead-end fluid (especially with basic oil processing). Before then, I'll try rebalancing recipes to make sulfur deficits a less common problem.

5 months ago
(updated 5 months ago)

A balance patch has been released with 0.5.2. Note that butane pollution was modified to yield butane instead of sour gas, but sour gas has been added to butane cracking since it was missing, and basic oil processing was modified to yield more butane and sour gas than petroleum gas, for more potential for cracking to get sour gas. Also butane pollution was buffed significantly to yield 2x the light oil

30 days ago
(updated 30 days ago)

I'm still struggling to get enough sour gas in the late game (playing without Space Age). What I did notice (all production chains using tier 3 prod modules):

  • 10k petroleum from coal yields approx 2100 sour gas
  • 10k petroleum from oil using advanced processing yields approx 4400 sour gas
  • 10k petroleum from oil using basic processing yields approx 9800 sour gas

This makes usage of coal liquefaction a bit problematic. Also, trying to balance fluids when they are only moved between sites in large quantities (trains) is a nuisance. At this point I'm considering just using the Flare Stack mod to burn off excess petroleum.

I also looked at the various recipes for sulphur and sulphuric acid. "Sour gas pollution" helps a bit. Mostly though these recipes are just an opportunity to use a bit more petroleum / other oil product and don't drastically change the equilibrium.

Note: a significant portion of my sour gas is going into batteries which are used heavily in laser turrets (which have their battery cost almost doubled thanks to Lasing Around), so it may be that wall expansions are partly responsible for the sour gas deficiency. Ugh. Maybe I need another mod to add a production chain for lithium batteries or something.

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