If a technology doesn't depend (either directly or indirectly) on the science packs it needs, these missing dependecies are added.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hi. My idea is to make an option where you can add science packs to infinity technologies if some of existend missing. To make each inf.tech. consume the whole range of science for example.
No. The goal of this mod is not to change the game, only to make implicit dependencies explicit.