Modular Turrets

by wodzu93

Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.

Content
8 months ago
0.15 - 2.0
47.8K
Combat

i Cannon Travel time vs Hitscan

12 days ago

It seems the change to 2.0 altered the way cannons function, they now appear to shoot a projectile.

this..... makes them useless for asteroids in space exploration since those asteroids are very fast and the projectiles can't keep up.

would it be possible to revert the heavy cannon back to pre 2.0 hitscan?

currently it feels like the progression to heavy cannon is a downgrade that only adds a little bit of range?
but if it was hitscan (since lore wise the projectile is bigger and heavier so travels faster??) it would give it a unique function.

also feel like the single cannon vs dual cannon is a bit weird. not sure if burst fire is possible but imo the dual cannon should shoot 2 shots with a slightly longer delay.

currently the duel cannon is just an upgraded single cannon.

11 days ago

Vanilla cannon ammo is a projectile, I always wanted my cannon turrets to fire projectiles to match vanilla implementation, but ran into friendly fire issues with it, custom hitscan ammo was a compromise to get turrets functioning. I figured out a proper implementation for 2.0, hence the change (it also cut redundant ammo items in the process). Projectiles are the intended implementation and that won't change. Cannon turrets do have target leading and work just fine against asteroids in Space Age - I have not played Space Exploration so I can't say how it works there.

Currently it is not possible to have burst fire in turrets - I'd love for Dual Cannon to fire 2 round burst, but my only option was a firerate increase, or firing two projectiles at once (which needs a separate ammo item) with a spread (which makes accurate firing not reliable). Dual Cannon itself is an artifact from where sprites for turrets come from ("I have the graphics, might as well throw this in!"). It would probably be first on the cutting block if this mod was to be reworked.

Speaking of, I do want to completely rework this mod with proper custom graphics, but that requires a lot of learning and tedious modeling work in Blender, which I have no experience with.

11 days ago

Fair enough :)

it's not about leading, it's more the travel time.

SE asteroids are fast, so by the time shells travel the long cannon range (esp with quality) they are already impacting the hull or died to a laser.
I tried moving the cannons up to the very front of the ship but they still struggle.

I miss the thunder of the guns, I think I got lazy with my SE ship designs and your hitscan cannons have been carrying me, time to adapt :)

Gatling still does work!

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