Modular Turrets

by wodzu93
Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
26 days ago
0.15 - 0.18
49905

Changelog

Version: 5.0.0
Changes:
    - Updated to Factorio version 0.18.0
    - Removed Krastorio and Bobs integration. Will be added again if those mods update to 0.18.
              

Version: 4.4.0
Changes:
    - Reduced cost of Light Cannon Shells and Heavy Cannon Shells by 40%.
              

Version: 4.3.3
Changes:
    - Fixed Krastorio compatibility for latest Krastrio version.
              

Version: 4.3.2
Changes:
    - Fixed Scattergun Turrets shooting backwards through themselves when enemies are adjacent.
              

Version: 4.3.1
Changes:
    - Fixed infinite range cannon projectiles with "Disable cannon ammo range limit" on.
              

Version: 4.3.0
Changes:
    - Added "Disable cannon ammo range limit" startup mod setting.
              

Version: 4.2.1
Changes:
    - Fixed crash on load.
              

Version: 4.2.0
Changes:
    - Fixed load error when using Bob's mods while extra ammo option is disabled.

Version: 4.1.0
Changes:
    - Fixed up research prerequisites for techs.
    - Added startup settings for people that do not want stuff other than turrets.
    - Thermal Laser Turrets now have minimum range, slightly reduced tracking speed.
    - Tweaked AOE range of cannon and rocket ammo to match vanilla counterparts.
    - Removed resistances information on turrets placed (you can still read them when in inventory).
    - Re-added support for Bob's Intermediates.
              

Version: 4.0.0
Changes:
    - Ported to 0.17.X.
    - Added 8-way placing for turrets.
    - Added remaining technology descriptions.
    - Fixed old names in modifier descriptions.
    - Reduced damage of all Turret Cannon Shells variants.
              

Version: 3.10.0
Changes:
    - Renamed 'Modular Turret Mount' to 'Frontline Turret Mount'.
    - Renamed 'Advanced Turret Mount' to 'Backline Turret Mount'.
    - Updated names of turrets according to above changes.
    - Added technology descriptions for all turret techs.
    - Slowdown rounds magazine recipe is now as follows:
     8x Piercing Rounds Magazine
     3x Slowdown Capsules
     Produces 8 Slowdown Rounds Magazines
     Takes 24 seconds
    - Light Cannon Turrets fire rate reduced (1 -> 0.67).
    - Dual Cannon Turrets fire rate reduced (2 -> 1).
    - Heavy Cannon damage bonus increased (+75% -> +100%).
    - Heavy Cannon Turret range and minimal range increased (both variants).
    - Rocket Turrets range and minimal range increased (both variants).
    - Rocket Turrets fire rate reduced (0.25 -> 0.17).
    - Thermal Laser Turrets damage increased (80 -> 120).
    - Thermal Laser Turrets fire rate reduced (1 -> 0.67).
    - Gamma Beam Turrets damage increased (100 -> 150).
    - Gamma Beam Turrets fire rate increased (0.25 -> 0.5).
    - Gamma Beam Turrets power consumption per shot decreased (15 MW -> 10 MW).
              

Version: 3.9.1
Changes:
    - Fixed few recipes that had their data corrupted in previous update.
              

Version: 3.9.0
Changes:
    - Added Hardened inserter. More health and resistances, to withstand frontline conditions.
    - Reduced crafting time of Slowdown rocket packs to 16 seconds.
    - Increased base damage of Uranium shotgun shells to 20.
              

Version: 3.8.0
Changes:
    - Heavy MG (item) can now be used as a handheld gun.
    - Added Uranium Shotgun Shells to Uranium Ammo technology.
    - reduced passive power draw of Thermal and Beam turrets.
              

Version: 3.7.0
Changes:
    - Reduced rotation range of Rocket Turrets.
    - Added slowdown ammo variants for bullets, cannon shells and rockets. Units affected move slower.
    - Thermal Laser item can now be equipped in power armor.
              

Version: 3.6.0
Changes:
    - Added Scanning Radar, fast sector scanning.
    - Increased cost of Advanced Radar Stations tech to 75 from 50.
    - Changed graphical effect of thermal laser, now it looks like actual lasers.
    - Shiftted sprite of all Advanced Turrets to look better.
    - Clarified description of Sentry Radar
    - Added Rocket Pack and Explosive Rocket Pack items, unlocked with Rocket Turrets tech.
    - Changed location of modded ammunition in crafting menu.
              

Version: 3.5.0
Changes:
    - Fixed a bug that made turrets fire slower than says in tooltip, particuraly noticeable with HMG and Gatling turrets with high bullet fire rate researched.
    - Reduced Gatling Turret range to 20/24 (regular/advanced mount).
    - Added 2 Advanced Circuits to Gatling Gun item recipe.
    - Gatling Turrets research cost increased to 200 (from 100), added blue science pots and requirement of Military 3 tech.
    - Added Gamma Beam Turrets.
    - Added note to Scattergun and Gamma Beam Turrets research about them requiring unobstructed LoS.
    - Moved uranium turret ammo to Uranium Ammo research.
    - Fixed wrong colors for Advanced Turret's color mask.
              

Version: 3.4.0
Changes:
    - HMG Turret damage bonus increased to +100% (from +50%).
    - Gatling Turret fire rate increased to 24/s (from 15/s).
    - Dual Cannon fire rate increased to 2/s (from 1.5/s).
    - Heavy Cannon damage bonus increased to +75% (from +25%).
    - Thermal Laser Turret fire rate increased to 1/s (from 0.67/s).
    - Thermal Laser Turret energy cost per shot reduced to 4 MJ (from 12 MJ).
    - Sentry Radar range increased to 9 chunks (from 7), equal to 9 regular radars arranged in a square.
    - Increased energy usage of Sentry Radar to 1.2 MW (from 500 kW).
    - Almost all recipes are now cheaper.
    - Reduced research costs of most technologies, green + military techs available earlier.
    - Added resistances to Modular Turrets and Advanced Turrets.
    - Added tooltips for resistances and tracking speed to all turrets.
    - Added uranium variants of turret cannon ammo.
              

Version: 3.3.0
Changes:
    - Added simple integration with Bob's mods.
              

Version: 3.2.0
Changes:
    - Added Dual Cannon Turrets
    - Added Advanced Turret Mount and variants of all modular turrets for it.
    - Shortened modular turret components craft time from 30 to 10 seconds.
    - Added new radar building.
              

Version: 3.1.0
Changes:
    - Added 3 new turrets (Light Cannon, Heavy Cannon, Gatling) along with new techs that unlock them.
    - Added Modular Turret Damage techs, increases damage of all modular turrets (except Thermal Laser, regular Laser Damage upgrades apply to them).
    - Removed MG damage buff from Turret Damage tech.
    - Added Light and Heavy Cannon Turret Ammo. Hits instantly, allowing cannon turrets to fire over walls.
              

Version: 3.0.0
Changes:
    - Added 3 new turrets (Heavy MG, Rocket, Thermal Laser) along with new techs that unlock them.
    - Changed mod name to 'Modular Turrets' from 'Scattergun Turrets'.
              

Verions: 2.0.0
Changes:
    - Updated to Factorio version 0.16.x
              

Version: 1.0.1
Changes:
    - Changed recipe to be more mass-production friendly
    - Increased explosion resistance and added acid resist
    - Changed visuals to use tank turret as a gun
    - Added custom firing sound
    - Changed damage bonus from Gun Turret Damage research to match those of Gun Turret's
              

Version: 1.0.0
Changes:
    - Initial Release