Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
Mods introducing new content into the game.
Version: 8.0.4 Date: 14.11.2024 Fixes: - Fixed colliding projectiles (shotgun pellets, cannon shells) not colliding with asteroids.
Version: 8.0.3 Date: 8.11.2024 Changes: - Added circuit connections to all modular turrets, Heavy Scattergun turret and radars. Thanks to usagirei for help with this. Balancing: - Light cannon turrets (technology): removed "Advanced Circuit" as prerequisite. - Light cannon (recipe): replaced 1 Advanced circuit with 2 Electronic circuits.
Version: 8.0.2 Date: 3.11.2024 Changes: - Added chinese machine translation, courtesy of Houraiji_Kyuusyou.
Version: 8.0.1 Date: 18.10.2024 Fixes: - Fixed crash on load due to missing graphics file. - Fixed not listing Space Age as optional dependency.
Version: 8.0.0 Date: 18.10.2024 Changes: - Updated to Factorio version 2.0.0 - Removed "Hardened Inserter" setting - included by default - Removed "Advanced Radars" setting - included by default - Removed "Turret damage technology" setting - removed - Removed "Vanilla cannon ammo compatibility" setting - overhauled and included by default - Slowdown cannon shells: removed - Heavy cannon shells: removed - Light uranium cannon shells: removed - Heavy uranium cannon shells: removed - Rocket pack: removed - Explosive rocket pack: removed - Slowdown rocket pack: renamed to "Slowdown rocket" - Light cannon shells: renamed to "Fragmentation cannon shell" - Rocket turrets (technology): renamed to "Cruise missile turrets" - Rocket launcher (item/recipe): renamed to "Cruise missile launcher" - Rocket turret (Frontline) (item/recipe): renamed to "Cruise missile turret (Frontline)" - Rocket turret (Backline) (item/recipe): renamed to "Cruise missile turret (Backline)" - Added "Space Age" integration - Temporarily removed Krastorio 2 and Industrial Revolution 3 integration until those update to Factorio 2.0 Balancing: - All ammo items: stack size: 200 -> 100 - Fragmentation cannon shell (item): magazine size: 6 -> 1 - Fragmentation cannon shell (item): now a projectile, no longer instant-hit - Fragmentation cannon shell (item): changed damage to 100 Explosion in 1 tile radius - Fragmentation cannon shell (item): added 36 8-damage fragmentation projectiles on hit - Fragmentation cannon shell (recipe): replaced with: 8 Iron stick, 2 Steel plate, 1 Explosives - Fragmentation cannon shell (recipe): items produced: 1 -> 2 - Slowdown rocket pack (item): magazine size: 4 -> 1 - Slowdown rocket pack (recipe): removed Solid Fuel ingredient - Slowdown rocket pack (recipe): items produced: 2 -> 8 - Heavy scattergun turret (entity): Acid resist: 0/20% -> 10/20% - Heavy scattergun turret (entity): Explosion resist: 50/65% -> 0/80% - Heavy scattergun turret (recipe): 10 Iron plate -> 5 Steel plate - Heavy scattergun turret (technology): removed "Gun turret" prerequisite. - Heavy scattergun turret (technology): added "Steel processing" prerequisite. - Modular turrets (technology): removed "Gun turret" prerequisite. - Modular turrets (technology): removed "Automation" prerequisite. - Modular turrets (technology): added "Concrete" prerequisite. - Frontline turret mount (recipe): 15 Stone brick -> 20 Concrete - Cruise missile turrets (technology): replaced "Explosive rocketry" prerequisite with "Rocketry". - Cruise missile turrets (technology): cost: 150 -> 200 - Cruise missile turrets (entities): prioritizes high health targets - HMG and Gatling turrets (entities): prioritizes low health targets - All cannon turrets (entities): added target leading, prioritizes high health targets - Pulse laser turrets (entities): prioritizes low health targets - Pulse laser turrets (entities): energy consumed per shot: 650kW -> 600 kW - Pulse laser turrets (entities): idle energy drain: 70/75kW -> 60 kW - Pulse laser (recipe): removed "Iron stick" ingredient - Beam emitter (recipe): removed "Lamp" and "Poison capsule" ingredients - Beam emitter (recipe): increased count of other ingredients to compensate - Beam turret (frontline): beam range: 35 -> 38 - Beam turret (frontline): firing range: 32 -> 30 - Swapped Beam turrets and Thermal laser turrets on the tech tree - Thermals are space tier, Beams are utility tier - Thermal laser turrets (entities): prioritizes not burning targets - Thermal laser (recipe): replaced with 10 Plastic bar, 10 Battery, 1 Efficiency module 2 - Light cannon turrets (technology): added "Explosives" as prerequisite - Dual cannon turrets (technology): cost: 100 -> 200 - Heavy cannon turrets (technology): cost: 200 -> 300 - Modular turrets damage (technology): removed, use quality ammunition for more damage instead. - Flamethrower turret (entity): fluid consumption increased by a factor of 10.
Version: 7.5.1 Date: 08.05.2024 Fixes: - Fixed not being able to insert productivity modules for pulse laser turret head.
Version: 7.5.0 Date: 03.04.2024 Changes: - Added fast replace to modular turrets, works with turrets that share ammo type. - Added ability to swap between frontline and backline turret versions using blank upgrade planner. Fixes: - Fixed tooltip for Backline HMG incorrectly saying turret has 240 degree firing cone.
Version: 7.4.1 Date: 22.07.2023 Fixes: - Fixed crash with IR3 3.1.8.
Version: 7.4.0 Date: 22.07.2023 Changes: - Added optional turret damage technologies, disabled by default. - Improved vanilla cannon ammo compatibility with turrets by disabling same-force collision. - Renamed 'Scattergun turret' to 'Heavy scattergun turret'. - Added 'w93-' prefix to all scattergun turret related IDs for compatibility with IR3. - IR3 compat: Heavy scattergun turret is now available with updated recipe. - IR3 compat: updated to IR3 3.1.0.
Version: 7.3.2 Date: 30.03.2023 Changes: - Updated Scattergun turret graphics to use vanilla files, added HR version and color mask. - IR3 compat: Replaced 'Refined concrete' with regular 'Concrete' in 'Frontline turret mount' recipe. - IR3 compat: Replaced prerequisite 'Concrete 2' for 'Concrete 1' in 'Modular turrets' technology and reduced unit cost to 300. - IR3 compat: Replaced 'Reinforced chrome plating' with 'Reinforced steel plating' in 'Backline turret mount' recipe. - IR3 compat: Replaced 'Electronics 3' and 'Lasers 2' tech prerequisites in 'Pulse laser turrets' with 'Electrum', 'Graphene' and 'Military 3'. - IR3 compat: Replaced 'Uranium processing' tech prerequisite in 'Beam turrets' with 'Military 4' and increased research cost to 1400 units. - IR3 compat: Changed 'Thermal laser' recipe. - IR3 compat: Increased all IR3 bullet projectiles range to 35. - IR3 compat: Added 6 'Lead plate' to 'Light uranium cannon shells' recipe. - IR3 compat: Added 6 'Lead plate' to 'Heavy uranium cannon shells' recipe.
Version: 7.3.1 Date: 11.02.2023 Changes: - Added Industrial Revolution 3 compatibility
Version: 7.3.0 Date: 15.07.2022 Changes: - Added HR sprites. - Slowdown rounds magazine debuff now slows movement to 75% and lasts 5 seconds (was 25% and 15). - Slowdown cannon shells debuff now slows movement to 50% and lasts 10 seconds (was 25% and 15). - Slowdown rocket pack debuff now slows movement to 50% and lasts 10 seconds (was 25% and 15). - Heavy cannon shells reduces firing rate to 80% (was 100%). - Heavy uranium cannon shells reduces firing rate to 80% (was 100%). - Explosive rocket pack reduces firing rate to 80% (was 100%). - All cannon shells contain 6 shots per item (was 5). - Light cannon shells recipe is cheaper by 1 Steel plate (from 4 to 3). - Both uranium cannon shells cost 1 more uranium to make (from 1 to 2). - Removed main menu simulation.
Version: 7.2.1 Date: 17.05.2022 Bugfixes: - Fixed beam on Frontline Beam Turret being invisible.
Version: 7.2.0 Date: 11.01.2021 Changes: - Added main menu simulation. - Reduced sound volume of Scattergun Turret by half. - Increased sound volume of remaining turrets by 10-20%.
Version: 7.1.2 Date: 04.01.2021 Bugfixes: - Pulse Laser Turret (Frontline)'s laser beam now has correct range of 40.
Version: 7.1.1 Date: 23.12.2020 Bugfixes: - HMG Turret (Backline) fire arc reduced to 180 dergrees - wider arcs are unsupported by Factorio and turret with more will only have a 90 degree arc, despite range preview showing otherwise.
Version: 7.1.0 Date: 14.12.2020 Changes: - HMG Turret (Frontline) fire arc reduced from 360 to 120 degrees. - HMG Turret (Backline) fire arc increased from 360 to 240 degrees. Added 5 minimum range. - Gatling Turret (Backline) fire arc increased from 45 to 90 degrees. Added 15 minimum range. - Light Cannon Turret (Frontline) fire arc reduced from 90 to 45 degrees. - Light Cannon Turret (Backline) minimum range increased from 20 to 30. - Dual Cannon Turret (Frontline) fire arc reduced from 45 to 30 degrees. Minimum range reduced from 35 to 25. Range increased from 55 to 60. - Dual Cannon Turret (Backline) fire arc reduced from 90 to 60 degrees. Minimum range increased from 30 to 45. Range increased from 60 to 65. - Heavy Cannon Turret (Frontline) fire arc reduced from 72 to 20 degrees. Minimum range reduced from 50 to 35. - Heavy Cannon Turret (Backline) fire arc reduced from 72 to 40 degrees. Minimum range increased from 45 to 60. - Rocket Turret (Frontline) fire arc reduced from 90 to 30 degrees. Minimum range reduced from 65 to 45. - Rocket Turret (Backline) fire arc reduced from 90 to 45 degrees. Minimum range reduced from 65 to 75. Range reduced from 100 to 95. - Pulse Laser Turret (Frontline) fire arc reduced from 72 to 60 degrees. Range increased from 35 to 40. Rotation speed increased from 32.4 to 43.2. - Pulse Laser Turret (Backline) fire arc increased from 36 to 120 degrees. Minimum range increased from 5 to 25. Rotation speed increased from 64.8 to 86.4. - Thermal Laser Turret (Frontline) fire arc decreased from 360 to 30 degrees. Minimum range decreased from 20 to 15. Range increased from 45 to 55. - Thermal Laser Turret (Backline) fire arc decreased from 360 to 60 degrees. Minimum range increased from 25 to 35.
Version: 7.0.0 Date: 24.11.2020 Changes: - Updated to Factorio 1.1. - Added "Enable pretargeting" mod setting.
Version: 6.2.0 Date: 26.10.2020 Changes: - Added Pulse Laser Turrets. - Thermal Laser Turrets tech now requires Pulse Laser Turrets and Efficiency Module technologies. - Thermal Laser head now requires Efficiency Module 1 to craft.
Version: 6.1.2 Date: 14.10.2020 Bugfixes: - Fixed crash when Custom Modules, Krastorio 2 and Space Exploration are enabled. Again.
Version: 6.1.1 Date: 12.10.2020 Bugfixes: - Fixed crash when Custom Modules, Krastorio 2 and Space Exploration are enabled.
Version: 6.1.0 Date: 11.10.2020 Changes: - Reduced damage of Beam Turret (Frontline) from 150 to 50. - Reduced power per shot of Beam Turret (Frontline) from 10 MJ to 4.5 MJ. - Reworked Beam Turret (Backline) to fire a low-damage, slowing electric beam. - Uranium Ammo recipe for Krastorio 2 changed to 1 Shotgun Shell, 2 Uranium 238, 6 seconds. Bugfixes: - Fixed modular turrets being gated behind end-game science packs when playing with both Space Exploration and Krastorio 2.
Version: 6.0.0 Date: 01.09.2020 Changes: - Updated to Factorio 1.0. - Improved Krastorio 2 integration, removed Krastorio 1 integration. - Removed Modular Turret Damage techs. - Backline Turret Mount recipe changed to 2 Low Density Structures, 20 Plastic Bars, 1 Electric Engines, 4 Advanced Circuits. - Light Cannon Shells cost reduced by 2 Steel Plate. - Slowdown Rounds Magazine recipe changed to 9 Piercing Round Magazines and 1 Slowdown Capsule. Takes 8 seconds instead of 24. - Slowdown Cannon Shells now produce 2x products. Cost increased by 1 Steel Plate, 1 Plastic Bar and 2 Explosives. - Heavy Cannon Shells recipe changed to 1 Light Cannon Shell and 6 Explosives. - Slowdown Rockets recipe changed to 8 Rockets, 2 Solid Fuel, 1 Slowdown Capsule. Takes 32 seconds. - Slowdown Rockets damage type changed to Explosive and damage increased from 120 to 200. - Scattergun Turret Damage Bonus removed. - HMG weapon cost increased by 2 Electronic Circuits and 1 Iron Gear Wheel. - HMG fire rate increased from 4/s to 6/s. - HMG Frontline Turret range increased from 28 to 30. - HMG Backline Turret range increased from 33 to 35. - Gatling Turrets Damage Bonus increased from 0% to 100% and firing arc decreased from 120 to 45 degrees. - Gatling Frontline Turret range increased from 20 to 25. - Gatling Backline Turret range increased from 24 to 30. - Light Cannon Turrets fire rate reduced from 0.67/s to 0.5/s. - Light Cannon Frontline Turret range increased from 30 to 45 and minimal range increased from 12 to 15. - Light Cannon Backline Turret range increased from 36 to 50 and minimal range increased from 18 to 20. - Dual Cannon Turrets fire rate reduced from 1/s to 0.67/s. - Dual Cannon Frontline Turret range increased from 30 to 55 and minimal range increased from 12 to 35. - Dual Cannon Backline Turret range increased from 36 to 60 and minimal range increased from 18 to 30. - Heavy Cannon weapon recipe changed to 2 Low Density Structures, 5 Steel Plates, 2 Advanced Circuits, 50 Lubricant - Heavy Cannon Frontline Turret range increased from 60 to 75 and minimal range increased from 30 to 50. - Heavy Cannon Backline Turret range increased from 72 to 80 and minimal range increased from 36 to 45. - Rocket Turrets fire rate reduced from 0.17/s to 0.1/s. - Rocket Frontline Turret range increased from 80 to 90 and minimal range increased from 60 to 65. - Rocket Backline Turret range increased from 88 to 100 and minimal range reduced from 66 to 65. - Thermal Lasers damage reduced from 120 to 40 and reduced energy per shot from 4 MW to 3 MW. - Thermal Lasers now create fire at impact point and set target on fire. - Thermal Laser Frontline Turret range increased from 35 to 45 and minimal range increased from 17 to 20. - Thermal Laser Backline Turret range increased from 42 to 60 and minimal range increased from 17 to 25. Bugfixes: - Fixed red tinting of team color mask. - Fixed that all modular turret tech required Optimizaton Tech Cards when playing with Krastorio 2 and Space Exploration at the same time.
Version: 5.3.2 Changes: - Fixed Space Exploration adding space science packs to modular turret techs.
Version: 5.3.1 Changes: - Fixed conditional require error.
Version: 5.3.0 Changes: - Updated Krastorio 2 compatibility to version 0.9.11. - Adjusted damage bonuses for Scattergun Turrets and Modular Turrets to match vanilla, Krastorio and Krastorio 2 values.
Version: 5.2.0 Changes: - Improved Krastorio 2 compatibility. - Adjusted research costs of Modular Turret Damage techs.
Version: 5.1.0 Changes: - Added Krastorio 2 compatibility. - Readded Krastorio Legacy compatibility. - Fixed missing Scattergun Turred Damage Bonus from 5.0.0. - Normalized turret firing sounds to match vanilla Factorio.
Version: 5.0.0 Changes: - Updated to Factorio version 0.18.0. - Removed Krastorio and Bobs integration. Will be added again if those mods update to 0.18.
Version: 4.4.0 Changes: - Reduced cost of Light Cannon Shells and Heavy Cannon Shells by 40%.
Version: 4.3.3 Changes: - Fixed Krastorio compatibility for latest Krastrio version.
Version: 4.3.2 Changes: - Fixed Scattergun Turrets shooting backwards through themselves when enemies are adjacent.
Version: 4.3.1 Changes: - Fixed infinite range cannon projectiles with "Disable cannon ammo range limit" on.
Version: 4.3.0 Changes: - Added "Disable cannon ammo range limit" startup mod setting.
Version: 4.2.1 Changes: - Fixed crash on load.
Version: 4.2.0 Changes: - Fixed load error when using Bob's mods while extra ammo option is disabled.
Version: 4.1.0 Changes: - Fixed up research prerequisites for techs. - Added startup settings for people that do not want stuff other than turrets. - Thermal Laser Turrets now have minimum range, slightly reduced tracking speed. - Tweaked AOE range of cannon and rocket ammo to match vanilla counterparts. - Removed resistances information on turrets placed (you can still read them when in inventory). - Re-added support for Bob's Intermediates.
Version: 4.0.0 Changes: - Ported to 0.17.X. - Added 8-way placing for turrets. - Added remaining technology descriptions. - Fixed old names in modifier descriptions. - Reduced damage of all Turret Cannon Shells variants.
Version: 3.10.0 Changes: - Renamed 'Modular Turret Mount' to 'Frontline Turret Mount'. - Renamed 'Advanced Turret Mount' to 'Backline Turret Mount'. - Updated names of turrets according to above changes. - Added technology descriptions for all turret techs. - Slowdown rounds magazine recipe changed. - Light Cannon Turrets fire rate reduced (1 -> 0.67). - Dual Cannon Turrets fire rate reduced (2 -> 1). - Heavy Cannon damage bonus increased (+75% -> +100%). - Heavy Cannon Turret range and minimal range increased (both variants). - Rocket Turrets range and minimal range increased (both variants). - Rocket Turrets fire rate reduced (0.25 -> 0.17). - Thermal Laser Turrets damage increased (80 -> 120). - Thermal Laser Turrets fire rate reduced (1 -> 0.67). - Gamma Beam Turrets damage increased (100 -> 150). - Gamma Beam Turrets fire rate increased (0.25 -> 0.5). - Gamma Beam Turrets power consumption per shot decreased (15 MW -> 10 MW).
Version: 3.9.1 Bugfixes: - Fixed few recipes that had their data corrupted in previous update.
Version: 3.9.0 Changes: - Added Hardened inserter. More health and resistances, to withstand frontline conditions. - Reduced crafting time of Slowdown rocket packs to 16 seconds. - Increased base damage of Uranium shotgun shells to 20.
Version: 3.8.0 Changes: - Heavy MG (item) can now be used as a handheld gun. - Added Uranium Shotgun Shells to Uranium Ammo technology. - reduced passive power draw of Thermal and Beam turrets.
Version: 3.7.0 Changes: - Reduced rotation range of Rocket Turrets. - Added slowdown ammo variants for bullets, cannon shells and rockets. Units affected move slower. - Thermal Laser item can now be equipped in power armor.
Version: 3.6.0 Changes: - Added Scanning Radar, fast sector scanning. - Increased cost of Advanced Radar Stations tech to 75 from 50. - Changed graphical effect of thermal laser, now it looks like actual lasers. - Shiftted sprite of all Advanced Turrets to look better. - Clarified description of Sentry Radar. - Added Rocket Pack and Explosive Rocket Pack items, unlocked with Rocket Turrets tech. - Changed location of modded ammunition in crafting menu.
Version: 3.5.0 Changes: - Fixed a bug that made turrets fire slower than says in tooltip, particuraly noticeable with HMG and Gatling turrets with high bullet fire rate researched. - Reduced Gatling Turret range to 20/24 (regular/advanced mount). - Added 2 Advanced Circuits to Gatling Gun item recipe. - Gatling Turrets research cost increased to 200 (from 100), added blue science pots and requirement of Military 3 tech. - Added Gamma Beam Turrets. - Added note to Scattergun and Gamma Beam Turrets research about them requiring unobstructed LoS. - Moved uranium turret ammo to Uranium Ammo research. - Fixed wrong colors for Advanced Turret's color mask.
Version: 3.4.0 Changes: - HMG Turret damage bonus increased to +100% (from +50%). - Gatling Turret fire rate increased to 24/s (from 15/s). - Dual Cannon fire rate increased to 2/s (from 1.5/s). - Heavy Cannon damage bonus increased to +75% (from +25%). - Thermal Laser Turret fire rate increased to 1/s (from 0.67/s). - Thermal Laser Turret energy cost per shot reduced to 4 MJ (from 12 MJ). - Sentry Radar range increased to 9 chunks (from 7), equal to 9 regular radars arranged in a square. - Increased energy usage of Sentry Radar to 1.2 MW (from 500 kW). - Almost all recipes are now cheaper. - Reduced research costs of most technologies, green + military techs available earlier. - Added resistances to Modular Turrets and Advanced Turrets. - Added tooltips for resistances and tracking speed to all turrets. - Added uranium variants of turret cannon ammo.
Version: 3.3.0 Changes: - Added simple integration with Bob's mods.
Version: 3.2.0 Changes: - Added Dual Cannon Turrets. - Added Advanced Turret Mount and variants of all modular turrets for it. - Shortened modular turret components craft time from 30 to 10 seconds. - Added new radar building.
Version: 3.1.0 Changes: - Added 3 new turrets (Light Cannon, Heavy Cannon, Gatling) along with new techs that unlock them. - Added Modular Turret Damage techs, increases damage of all modular turrets (except Thermal Laser, regular Laser Damage upgrades apply to them). - Removed MG damage buff from Turret Damage tech. - Added Light and Heavy Cannon Turret Ammo. Hits instantly, allowing cannon turrets to fire over walls.
Version: 3.0.0 Changes: - Added 3 new turrets (Heavy MG, Rocket, Thermal Laser) along with new techs that unlock them. - Changed mod name to 'Modular Turrets' from 'Scattergun Turrets'.
Version: 2.0.0 Changes: - Updated to Factorio version 0.16.x.
Version: 1.0.1 Changes: - Changed recipe to be more mass-production friendly. - Increased explosion resistance and added acid resist. - Changed visuals to use tank turret as a gun. - Added custom firing sound. - Changed damage bonus from Gun Turret Damage research to match those of Gun Turret's.
Version: 1.0.0 Changes: - Initial Release.