- Updated to Factorio version 0.18.0
- Removed Krastorio and Bobs integration. Will be added again if those mods update to 0.18.
- Reduced cost of Light Cannon Shells and Heavy Cannon Shells by 40%.
- Fixed Krastorio compatibility for latest Krastrio version.
- Fixed Scattergun Turrets shooting backwards through themselves when enemies are adjacent.
- Fixed infinite range cannon projectiles with "Disable cannon ammo range limit" on.
- Added "Disable cannon ammo range limit" startup mod setting.
- Fixed crash on load.
- Fixed load error when using Bob's mods while extra ammo option is disabled.
- Fixed up research prerequisites for techs.
- Added startup settings for people that do not want stuff other than turrets.
- Thermal Laser Turrets now have minimum range, slightly reduced tracking speed.
- Tweaked AOE range of cannon and rocket ammo to match vanilla counterparts.
- Removed resistances information on turrets placed (you can still read them when in inventory).
- Re-added support for Bob's Intermediates.
- Ported to 0.17.X.
- Added 8-way placing for turrets.
- Added remaining technology descriptions.
- Fixed old names in modifier descriptions.
- Reduced damage of all Turret Cannon Shells variants.
- Renamed 'Modular Turret Mount' to 'Frontline Turret Mount'.
- Renamed 'Advanced Turret Mount' to 'Backline Turret Mount'.
- Updated names of turrets according to above changes.
- Added technology descriptions for all turret techs.
- Slowdown rounds magazine recipe is now as follows:
8x Piercing Rounds Magazine
3x Slowdown Capsules
Produces 8 Slowdown Rounds Magazines
Takes 24 seconds
- Light Cannon Turrets fire rate reduced (1 -> 0.67).
- Dual Cannon Turrets fire rate reduced (2 -> 1).
- Heavy Cannon damage bonus increased (+75% -> +100%).
- Heavy Cannon Turret range and minimal range increased (both variants).
- Rocket Turrets range and minimal range increased (both variants).
- Rocket Turrets fire rate reduced (0.25 -> 0.17).
- Thermal Laser Turrets damage increased (80 -> 120).
- Thermal Laser Turrets fire rate reduced (1 -> 0.67).
- Gamma Beam Turrets damage increased (100 -> 150).
- Gamma Beam Turrets fire rate increased (0.25 -> 0.5).
- Gamma Beam Turrets power consumption per shot decreased (15 MW -> 10 MW).
- Fixed few recipes that had their data corrupted in previous update.
- Added Hardened inserter. More health and resistances, to withstand frontline conditions.
- Reduced crafting time of Slowdown rocket packs to 16 seconds.
- Increased base damage of Uranium shotgun shells to 20.
- Heavy MG (item) can now be used as a handheld gun.
- Added Uranium Shotgun Shells to Uranium Ammo technology.
- reduced passive power draw of Thermal and Beam turrets.
- Reduced rotation range of Rocket Turrets.
- Added slowdown ammo variants for bullets, cannon shells and rockets. Units affected move slower.
- Thermal Laser item can now be equipped in power armor.
- Added Scanning Radar, fast sector scanning.
- Increased cost of Advanced Radar Stations tech to 75 from 50.
- Changed graphical effect of thermal laser, now it looks like actual lasers.
- Shiftted sprite of all Advanced Turrets to look better.
- Clarified description of Sentry Radar
- Added Rocket Pack and Explosive Rocket Pack items, unlocked with Rocket Turrets tech.
- Changed location of modded ammunition in crafting menu.
- Fixed a bug that made turrets fire slower than says in tooltip, particuraly noticeable with HMG and Gatling turrets with high bullet fire rate researched.
- Reduced Gatling Turret range to 20/24 (regular/advanced mount).
- Added 2 Advanced Circuits to Gatling Gun item recipe.
- Gatling Turrets research cost increased to 200 (from 100), added blue science pots and requirement of Military 3 tech.
- Added Gamma Beam Turrets.
- Added note to Scattergun and Gamma Beam Turrets research about them requiring unobstructed LoS.
- Moved uranium turret ammo to Uranium Ammo research.
- Fixed wrong colors for Advanced Turret's color mask.
- HMG Turret damage bonus increased to +100% (from +50%).
- Gatling Turret fire rate increased to 24/s (from 15/s).
- Dual Cannon fire rate increased to 2/s (from 1.5/s).
- Heavy Cannon damage bonus increased to +75% (from +25%).
- Thermal Laser Turret fire rate increased to 1/s (from 0.67/s).
- Thermal Laser Turret energy cost per shot reduced to 4 MJ (from 12 MJ).
- Sentry Radar range increased to 9 chunks (from 7), equal to 9 regular radars arranged in a square.
- Increased energy usage of Sentry Radar to 1.2 MW (from 500 kW).
- Almost all recipes are now cheaper.
- Reduced research costs of most technologies, green + military techs available earlier.
- Added resistances to Modular Turrets and Advanced Turrets.
- Added tooltips for resistances and tracking speed to all turrets.
- Added uranium variants of turret cannon ammo.
- Added simple integration with Bob's mods.
- Added Dual Cannon Turrets
- Added Advanced Turret Mount and variants of all modular turrets for it.
- Shortened modular turret components craft time from 30 to 10 seconds.
- Added new radar building.
- Added 3 new turrets (Light Cannon, Heavy Cannon, Gatling) along with new techs that unlock them.
- Added Modular Turret Damage techs, increases damage of all modular turrets (except Thermal Laser, regular Laser Damage upgrades apply to them).
- Removed MG damage buff from Turret Damage tech.
- Added Light and Heavy Cannon Turret Ammo. Hits instantly, allowing cannon turrets to fire over walls.
- Added 3 new turrets (Heavy MG, Rocket, Thermal Laser) along with new techs that unlock them.
- Changed mod name to 'Modular Turrets' from 'Scattergun Turrets'.
- Updated to Factorio version 0.16.x
- Changed recipe to be more mass-production friendly
- Increased explosion resistance and added acid resist
- Changed visuals to use tank turret as a gun
- Added custom firing sound
- Changed damage bonus from Gun Turret Damage research to match those of Gun Turret's
- Initial Release