Modular Turrets

by wodzu93

Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.

Content
18 hours ago
0.15 - 2.0
41.0K
Combat

g Power usage when disabled with circuit condition

21 days ago

Tested on Space Platform.

I am not aware whether this intended behavior, oversight or a bug, but I very strongly believe that turrets should use exactly 0 power when disabled by a circuit condition, the same as vanilla laser turrets! Please fix this issue as on space platforms there is no way to disable stuff using power switch and power management can be quite important.

Kind regards, Alin.

20 days ago

There is no separate "energy drain when disabled" parameter anywhere in the API docs. So unless one of your mods sets vanilla laser turret idle draw to 0, you've found a bug with vanilla laser turret. I was unable to get 0 power draw either with pure vanilla, vanilla space age, or my mod set.

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