Modular Turrets

by wodzu93

Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.

Content
8 days ago
0.15 - 2.0
39.9K
Combat

b Scattering Turrets issue

20 days ago
(updated 20 days ago)

Scattering Turrets -
In the previous version of the game (v1.1), these turrets when rotated by 45 degrees did not move pads, and occupied only 4 tiles (2x2), as well as guns that are rotated by 90 degrees.

In this version v2.0 - the platform itself under the turrets also rotates at 45 degrees and slides to the side, and when installed requires a 3x3 tiles pad.

20 days ago

Known issue, listed under notes at the bottom of the page. As soon as devs introduce a way to revert back to 1.1 behaviour, I'll implement it.

20 days ago
(updated 7 days ago)

-removed

7 days ago

found fix.
- replace: turret_base_has_direction = true,
- with: turret_base_has_direction = false,

6 days ago
(updated 6 days ago)

found fix.
- replace: turret_base_has_direction = true,
- with: turret_base_has_direction = false,

Yes, this fixes collision box of the turret being rotated, but it brings a much bigger issue with it. Unfortunately I have to wait for the devs to implement the fix, because there is no combination of parameters that brings back desired behaviour from Factorio 1.1. Details in the link.
https://forums.factorio.com/viewtopic.php?p=639424#p639424
So I had to choose the lesser evil and just take the collision box being rotated.

6 days ago
(updated 6 days ago)

ah, got it. I didn't notice it was turning the turret direction.
I will try to elaborate workaround for this

EDIT: maybe I'll attach a diff patch to one of the current/next versions of the mod - I don't see where you keep the source, the mod portal doesn't have a link to that

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