The point of the mod is to provide better, but more expensive turret options, and I absolutely love the mod, but I've noticed something
Comparing the basic Heavy MG turret to the OG gun turret, the differences are noticeable and the Heavy MG beats out the gun turret in all but cost. That's good, it's meant to be an improvement, I'm happy with it
A single gun turret takes up a 2x2 space, deals 80 physical damage per second with piercing ammunition, and has a 360 degree vision
A single MG turret takes up a 3x3, deals 96 physical damage per second, has a 360 degree vision, deals double damage (or rather, uses half the cost of bullets) and has pre-tracking, making them quicker to respond, rotate, and fire on incoming enemies. I love the pre-tracking
Having a group of each turret within the same space, we fill up a 6x6 area with 4 MG turrets or 9 gun turrets. That gives us a total dps of 384 phys for MG turrets, and 720 for gun turrets, for a cost of a total of 2.4 clips for the MG turrets, and 9 clips for the gun turrets. Ah.
Now, MG turrets are the economical choice rather than the effective dps option. That's... not great
I've also tested this with pulse laser turrets, which get even worse tbh
1v1, Pulse vs OG Laser, we have the same size, with 45 dps to 30 dps and a consumption of 650 kj to 800 kj per shot, or 1.95 MW to 1.2 MW in 1 second
Expanding this to the 6x6, this is 140 dps to 180 dps and 7.8 MW to 10.8 MW.
Also, the pulse laser has a very small fire cone, compared to the laser turrets's 360 no minimum fire cone
In both cases, using space efficient placement on a larger scale ends with the "better" turrets being the more economical option rather than the more effective option. I have yet to test the rest of the turret options, and I will enjoy doing so when I do, but already the lower end isn't exactly promising. I haven't exactly thought of everything, so if you have any counter arguments I'd love to hear them, this shit is my jam and I love doing it
Still love the mod and plan to keep using it <3