Adds 8 (15 counting variations) new turrets for dealing with alien menace, as well as other military-related items. Good compliment to mods that add new biter types, like Rampant or Natural Evolution.
I have an issue with modular turrets in that I can't access them until the very late game (as in, launching a rocket!). This seems to somewhat defeat the point of the mod, as the turrets need 'optimization science packs' to be researched.
Are you running latest version? There was identical problem before with just Space Exploration, that was recently fixed. If this is a separate issue, I will fix it, but not immiedately - there's a huge graphical update incoming, I'm halfway done with modelling. Update should be up before August ends.
As said, there is a major update incoming. Turret Damage tech for modular turrets will be removed, so hopefully that will fix the problem. If not, I'll poke around Krastorio2 and SE code to see what is messing up with science packs.
hi, with K2 and SE 0.4+ most of the turrets (backline mount, gatling, rocket, dual cannon, to name a few) get locked behind deep space science pack 3. (incredibly late game)
cost stays the same.
with SE 0.3 everything's fine.