There are debug commands to unlock all planets in the space exploration scripts/remote interface file.
Finding a waterless planet might take some time, but there's at least one vulcanite planet in the home system that's supposed to have that. Once you've generated it, you can use Editor mode to move between surfaces for testing, since it only looks at generated surfaces, and SE only does so if you look at them first.
If you want an example of how SE blocks water on those planets, open the control file and control f 'water', it should be easy to find.
You'll need to use the remote interfaces for surface commands instead of functions, though.