Space Age Bullshit fix

by nkrenol

Reverts the cliff explosive, Speed-, Productivity-, and Efficiency module, as well as artillery research- and recipes to vanilla. Infinity researches are untuched. Rebalances quality modules' effects because developers clearly out of their mind lately.

Tweaks
a month ago
2.0
501
Combat Environment Manufacturing

i Always Legendary quality

a month ago
(updated a month ago)

I couldn't find any mod that does this and your mod does the closest thing to it but can you add an option to turn everything quality-compatible legendary? I don't like gambling but I do want the benefits of legendary quality

a month ago

I couldn't find any mod that does this and your mod does the closest thing to it but can you add an option to turn everything quality-compatible legendary? I don't like gambling but I do want the benefits of legendary quality

Sorry, I can't do that. The closest thing you can do is setting all multiplier values to 10 in the mod settings, that will leave you with 100% success to produce improved product by one tier with only a single Level 1 quality module. You can tweak around the settings so the 100% only adds up with L3 modules, or L3 legendary modules, but I can't make a mod nor do I intend at the moment that lets you skip the process, and enables you to produce legendary products from ordinary resources

27 days ago

I couldn't find any mod that does this and your mod does the closest thing to it but can you add an option to turn everything quality-compatible legendary? I don't like gambling but I do want the benefits of legendary quality

I think Steeper Quality with chance settings set to 1 and Quality Assurance with base quality and quality for machines without modules will do the trick.

25 days ago

Thanks a lot guys. I'm looking for the same thing as @DJ89103

I wasn't sure from the screenshot in this mod: what exactly "quality [u]multiplier[/u]" means.
So it's a chance, not effects of tiers.

Maybe some day somebody finds a way to make a shortcut

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