Circuit-Controlled Routers


Adds a belt-based router network to the game. Make a network of smart routers, connected by belts and by green circuit wires. Request items from the network, or provide items to the network, using I/O terminals connected to chests. This mod is intended to provide another logistics option for complex mods, such as Seablock, Krastorio 2, Space Exploration, Industrial Revolution 3, or Pyanodon's.

Content
5 hours ago
1.1 - 2.0
1.77K
Logistics Circuit network

g SE Bug

9 days ago

Failed to load mods: Error in assignID: item with name 'metallurgic-science-pack' does not exist.

Source: router-turbo-router (technology).

space-exploration 0.7.35

Thanks for the report. I've been pretty busy but I'll try to get to it ... there are at least two other bugs, maybe three, to look at anyway. * Router I/O nodes need to be selectable, but they have a lower selection index than ore (at least in py), so you can't click them if they're on an ore patch. * The subcomponent of router I/O nodes that receives power isn't properly rotated when the router is constructed, so in some cases the I/O node can receive power from poles when it looks like it shouldn't or vice/versa. * IIRC routers are slightly asymmetrical (for graphics reasons) which makes blueprints not always work when rotated, because wires don't reach. It would be good to resolve this without breaking the graphics.

I couldn't reproduce this bug with space-exploration 0.7.36 and my local development version of routers (should be the same as 0.2.7 in the important ways though). Is there another mod adding turbo belts?

a day ago

This two maybe Space Exploration Integration: Turbo Belts with Turbo Belt
https://mods.factorio.com/mod/sei-turbo-belts
https://mods.factorio.com/mod/TurboBelt

a day ago

This two maybe Space Exploration Integration: Turbo Belts and Turbo Belt
https://mods.factorio.com/mod/sei-turbo-belts
https://mods.factorio.com/mod/TurboBelt

a day ago

When i turn the two mods off i can load the game, but there is a new error when placing a router

I think its linked to Quality (SE-compatible fork)
Its appears only when placing Epic and Legendary, the first the qualities are placeable

This was a Legendary express router
Error while running event router::on_built_entity (ID 6)
Unknown entity name: router-component-input-stack9-express-loader
stack traceback:
[C]: in function 'create_entity'
router/lualib/create_router.lua:173: in function 'mkldr'
router/lualib/create_router.lua:196: in function 'create_smart_router'
router/control.lua:211: in function 'handler'
router/lualib/event.lua:7: in function <router/lualib/event.lua:5>

5 hours ago

OK, give it a try on 0.2.8. I didn't test with that quality mod but I reworked the quality handling in a way that's simpler and hopefully more robust.

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