Circuit-Controlled Routers


Adds a belt-based router network to the game. Make a network of smart routers, connected by belts and by green circuit wires. Request items from the network, or provide items to the network, using I/O terminals connected to chests. This mod is intended to provide another logistics option for complex mods, such as Seablock, Krastorio 2, Space Exploration, Industrial Revolution 3, or Pyanodon's.

Content
13 days ago
1.1
245
Logistics Circuit network

Changelog

Version: 0.1.3:
Date: 2024-05-03

  Prevent FilterInsertersBegone from breaking the hidden inserters inside router I/O points.
Version: 0.1.2:
Date: 2024-04-07

  Make extra sure that router and I/O terminal belts/undergrounds are marked as not rotatable in
  Lua ... but it currently ignores this when flipping underneathies using belt dragging.  :-(
  So if you flip a belt by accident, you'll have to belt-drag in the other direction to flip it
  back.

  Minor changes thanks to Serjevski (who also suggested some bigger changes but I haven't
  had time to try implementing them):

  Automatically connect to logistic-chest, linked-chest and infinity-chest.
  Documentation updated to describe the chest connections.
Version: 0.1.1:
Date: 2024-02-25

  Threshold trim widget no longer shows icons in alt mode
  Make blue light slightly more blue.
  Add missing locale string for threshold.
Version: 0.1.0:
Date: 2024-02-04

  Breaking change: I/O points use the red wire to connect to a chest.  This is connected to a
  new entity.

  Disable manual routers: they've bit-rotted.

  Graphics are now almost kinda reasonable.

  Integration with K2, SE, Py, IR3, Seablock.
Version: 0.0.3:
Date: 2024-01-16

  Breaking change: set the DEMAND_FACTOR to 64 instead of 16.  This will break all existing
  setups, and they will have to be reconstructed (by hand, because I don't think anyone is using
  the mod yet except me, and it's faster than writing migration code).

  This is a forward-looking change: in Factorio 2, item stacks will enable higher per-tick item
  counts than in Factorio 1, so we need more space for them.
Version: 0.0.2:
Date: 2024-01-16

  Smart routers are basically working, if ugly.  They route goods, consume power, and can be
  copy-pasted.
  
  However, some operations are not quite working: in particular, undoing deconstruction does not
  restore the router's wire connections.
Version: 0.0.1:
Date: 2023-10-28

  Initial development version