Circuit-Controlled Routers


Adds a belt-based router network to the game. Make a network of smart routers, connected by belts and by green circuit wires. Request items from the network, or provide items to the network, using I/O terminals connected to chests. This mod is intended to provide another logistics option for complex mods, such as Seablock, Krastorio 2, Space Exploration, Industrial Revolution 3, or Pyanodon's.

Content
6 months ago
1.1
375
Logistics Circuit network

Changelog

Version: 0.1.3:
Date: 2024-05-03

  Prevent FilterInsertersBegone from breaking the hidden inserters inside router I/O points.
Version: 0.1.2:
Date: 2024-04-07

  Make extra sure that router and I/O terminal belts/undergrounds are marked as not rotatable in
  Lua ... but it currently ignores this when flipping underneathies using belt dragging.  :-(
  So if you flip a belt by accident, you'll have to belt-drag in the other direction to flip it
  back.

  Minor changes thanks to Serjevski (who also suggested some bigger changes but I haven't
  had time to try implementing them):

  Automatically connect to logistic-chest, linked-chest and infinity-chest.
  Documentation updated to describe the chest connections.
Version: 0.1.1:
Date: 2024-02-25

  Threshold trim widget no longer shows icons in alt mode
  Make blue light slightly more blue.
  Add missing locale string for threshold.
Version: 0.1.0:
Date: 2024-02-04

  Breaking change: I/O points use the red wire to connect to a chest.  This is connected to a
  new entity.

  Disable manual routers: they've bit-rotted.

  Graphics are now almost kinda reasonable.

  Integration with K2, SE, Py, IR3, Seablock.
Version: 0.0.3:
Date: 2024-01-16

  Breaking change: set the DEMAND_FACTOR to 64 instead of 16.  This will break all existing
  setups, and they will have to be reconstructed (by hand, because I don't think anyone is using
  the mod yet except me, and it's faster than writing migration code).

  This is a forward-looking change: in Factorio 2, item stacks will enable higher per-tick item
  counts than in Factorio 1, so we need more space for them.
Version: 0.0.2:
Date: 2024-01-16

  Smart routers are basically working, if ugly.  They route goods, consume power, and can be
  copy-pasted.
  
  However, some operations are not quite working: in particular, undoing deconstruction does not
  restore the router's wire connections.
Version: 0.0.1:
Date: 2023-10-28

  Initial development version