Circuit-Controlled Routers


Adds a belt-based router network to the game. Make a network of smart routers, connected by belts and by green circuit wires. Request items from the network, or provide items to the network, using I/O terminals connected to chests. This mod is intended to provide another logistics option for complex mods, such as Seablock, Krastorio 2, Space Exploration, Industrial Revolution 3, or Pyanodon's.

Content
2 months ago
1.1 - 2.0
1.58K
Logistics Circuit network

g Buffer Terminals

2 months ago

The description mentions buffer terminals for storing extra items from belts, but I don't see any buffer terminals in the game or any of the element descriptions in Factoriopedia. So what are those buffer terminals, and how do I get one?

2 months ago

If you set up a terminal with the "router default" signal to a positive value (has a checkmark over the router's arrow thingie), then extra items on the belt which have nowhere else to go will go to that terminal, which helps prevent jams from extra items. If the signal is only slightly positive (say 20), it won't propagate very far in the network, but if it's more positive (say 10000) then it will propagate much farther.

2 months ago

It would be interesting to make a terminal which buffers some number of items when they aren't in demand, and releases them when they are in demand. Currently that's not supported in the mod, and it's a fair bit of work so I probably won't do it just yet.

In my Py game where I'm using this mod, I usually make a similar functionality by splitting the network. Basically I have (network1 <=> warehouse <=> network2) where the warehouse is connected to both networks (with one terminal for each network). I know which things network1 produces that network2 needs, and I manually enter some amount of them to buffer on the network1-side terminal, and vice-versa. That also reduces clutter in the signaling, because things that are only produced/consumed in network2 won't be on the network1-side signals at all, and vice-versa.

2 months ago

I see, thanks for info!

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