Whenever Quick Start is enabled, the game crashes. Here is the log.
0.000 2020-03-10 16:32:47; Factorio 0.18.12 (build 49842, mac, steam)
0.000 Operating system: macOS 10.13.6
0.000 Program arguments: "/Users/username/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio"
0.000 Read data path: /Users/username/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/username/Library/Application Support/factorio [409684/476739MB]
0.000 Binaries path: /Users/username/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents
0.063 System info: [CPU: Intel(R) Core(TM)2 Duo CPU P8600 @ 2.40GHz, 2 cores, RAM: 8192 MB]
0.063 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmW] [Lang: en]
0.179 Available displays: 1
0.179 [0]: Color LCD - {[0,0], 1280x800, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x42731c0(0x01)}
1.142 Initialised OpenGL:[0] NVIDIA GeForce 320M OpenGL Engine; driver: 3.3 NVIDIA-10.4.14 310.90.30.05b27
1.142 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
1.142 [Version] 3.3
1.142 Graphics settings preset: medium-with-low-vram
1.142 Dedicated video memory size 256 MB (detected from GeForce 320M; VendorID: 0x1022600)
1.374 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: low-quality] [Color: 32bit]
1.374 [Max threads (load/render): 32/2] [Max texture size: 4096] [Tex.Stream.: 1] [Rotation quality: low] [Other: sTDC] [B:0,C:0,S:100]
1.637 Loading mod settings robotworld-continued 0.18.3 (settings.lua)
1.641 Loading mod core 0.0.0 (data.lua)
1.888 Loading mod base 0.18.12 (data.lua)
2.522 Loading mod base 0.18.12 (data-updates.lua)
2.866 Loading mod robotworld-continued 0.18.3 (data-final-fixes.lua)
3.200 Checksum for core: 2266381720
3.200 Checksum of base: 2908794401
3.200 Checksum of robotworld-continued: 1784955657
3.698 Prototype list checksum: 2611143466
3.872 Loading sounds...
3.972 Info PlayerData.cpp:70: Local player-data.json unavailable
3.972 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1583874481
4.323 Initial atlas bitmap size is 4096
4.332 Created atlas bitmap 4096x4096 [none]
4.340 Created atlas bitmap 4096x4092 [none]
4.347 Created atlas bitmap 4096x4092 [none]
4.355 Created atlas bitmap 4096x4096 [none]
4.358 Created atlas bitmap 4096x4092 [none]
4.360 Created atlas bitmap 4096x4096 [none]
4.360 Created atlas bitmap 4096x2016 [none]
4.360 Created atlas bitmap 4096x1880 [decal]
4.367 Created atlas bitmap 4096x4096 [low-object]
4.367 Created atlas bitmap 4096x1184 [low-object]
4.368 Created atlas bitmap 4096x2304 [mipmap, linear-minification, linear-magnification, linear-mip-level]
4.371 Created atlas bitmap 4096x4048 [terrain, mipmap, linear-minification, linear-mip-level]
4.371 Created atlas bitmap 4096x2960 [terrain, mipmap, linear-minification, linear-mip-level]
4.371 Created atlas bitmap 4096x1328 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
4.371 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
4.371 Created atlas bitmap 4096x928 [mipmap]
4.372 Created atlas bitmap 4096x2208 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
4.372 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
4.372 Created atlas bitmap 4096x756 [alpha-mask]
4.381 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
4.387 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
4.394 Created atlas bitmap 4096x4096 [shadow, linear-magnification, alpha-mask]
4.395 Created atlas bitmap 4096x3740 [shadow, linear-magnification, alpha-mask]
4.395 Created atlas bitmap 4096x1328 [shadow, mipmap, linear-magnification, alpha-mask]
4.430 Created virtual atlas pages 4096x4096x2
4.430 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: NO/NO.
5.077 Parallel Sprite Loader initialized (threads: 1)
31.358 Sprites loaded
31.708 Generated mipmaps (3) for atlas [8] of size 4096x4096
31.829 Generated mipmaps (3) for atlas [9] of size 4096x1184
31.944 Generated mipmaps (3) for atlas [10] of size 4096x2304
32.134 Generated mipmaps (3) for atlas [11] of size 4096x4048
32.317 Generated mipmaps (3) for atlas [12] of size 4096x2960
32.441 Generated mipmaps (3) for atlas [13] of size 4096x1328
32.557 Generated mipmaps (3) for atlas [14] of size 4096x1600
32.615 Generated mipmaps (3) for atlas [15] of size 4096x928
32.724 Generated mipmaps (5) for atlas [16] of size 4096x2208
33.005 Generated mipmaps (3) for atlas [23] of size 4096x1328
33.012 Custom mipmaps uploaded.
33.413 Generated mipmaps for virtual atlas of size 4096x8192
33.620 Factorio initialised
58.178 Loading level.dat: 1084077 bytes.
58.181 Info Scenario.cpp:187: Map version 0.18.12-0
58.226 Checksum for script /Users/username/Library/Application Support/factorio/temp/currently-playing/control.lua: 3825597572
58.228 Checksum for script robotworld-continued/control.lua: 3625956009
76.741 Loading level.dat: 1081079 bytes.
76.743 Info Scenario.cpp:187: Map version 0.18.12-0
76.793 Checksum for script /Users/username/Library/Application Support/factorio/temp/currently-playing/control.lua: 3825597572
76.795 Checksum for script robotworld-continued/control.lua: 3625956009
79.808 Error CrashHandler.cpp:619: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
1 0x00000001078d7892 in Logger::logStacktrace(StackTraceInfo*) + 0x12
2 0x0000000106f2a6b9 in CrashHandler::writeStackTrace(CrashHandler::CrashReason) + 0xb9
3 0x00000001078bbbb4 in CrashHandler::commonSignalHandler(int) + 0x74
4 0x00000001078bb0a9 in CrashHandler::SignalHandler(int) + 0x9
5 0x00007fff6b131f5a in _sigtramp + 0x1a
6 0x00000001102edcdf in gldReadTextureData + 0x90b2b
7 0x00000001102de38e in gldReadTextureData + 0x811da
8 0x0000000110335de1 in gldUpdateDispatch + 0x414
9 0x00007fff4d485b33 in gleDoDrawDispatchCoreGL3 + 0x259
10 0x00007fff4d43aada in glDrawElements_ACC_GL3Exec + 0xdb
11 0x0000000106f457ca in GraphicsInterfaceOpenGL::drawIndexed(VideoBuffer, VideoBuffer, unsigned int, unsigned int) + 0xba
12 0x0000000106ed0663 in BlurEffectDrawOrder::blur(Framebuffer&, Framebuffer&) const + 0x873
13 0x0000000106e9faa2 in GuiRenderer::render(Framebuffer&, Framebuffer&) const + 0x152
14 0x000000010745fc54 in MainLoop::render() + 0x114
15 0x000000010745d6b2 in MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode) + 0x192
16 0x0000000106a0fbd2 in MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::__1::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode) + 0x542
17 0x00000001068ae4c6 in main + 0x123c6
Stack trace logging done
79.859 Error CrashHandler.cpp:190: Map tick at moment of crash: 148
79.860 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
89.402 Uploading log file
89.424 Info SystemUtil.cpp:547: Started /Users/username/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio; trampoline PID: 5323