ok, i now have a stripped down version of my map with only 3 mods:
- boblibrary
- boblogistics
- robot_tree_farm
The tree farm is definitly causing the desync. Three lines to be specific, in v0.17.7:
- control.lua:141 global.trees[global.iterate_trees].entity.destroy()
- control.lua:142 entity = surface.create_entity{name = name..newlevel, position = position}
- control.lua:162 entity.order_deconstruction(force)
Seems like 0.17.8 is not desyncing. But i'm not sure, if the changes fixes it, or just the on_configuration_changed function.
Thanks for your help :)