Robot Tree Farm deprecated

by OwnlyMe

Robots can plant and harvest trees

Content
4 years ago
0.16 - 0.18
36
Logistic network

Changelog

0.18.16
- If some mod removed dirt-6 or grass-3, the mod will switch to terraforming mode "Trees plantable in desert"
- Added settings for evolution-factor-reduction and pollution-absorbtion

0.18.15
- Nerfed pollution absorbtion to 1 (from 5)
- When a tree has grown up, enemy evolution factor gets reduced by 0.00000035 (@0.9 evo) 
(because pollution absorbtion doesn't affect the evolution factor at all)
(in my factory, 3 tree farms absorbed approx. 40% of the evolution factor increase like this)

0.18.14
- Trees additionally absorb 5 pollution until they are grown up (5/tree_levels per level)

0.18.13
- Fixed the tint of the dug up earth

0.17.12
- Fixed an error when the player was detached from his character and attempted to automatically send seeds to the logistics network

0.17.11
- Now it should be much easier to make the terraforming from the water gun look less like the brush tool in paint on the world map^^
- Fixed the watergun terraforming water

0.17.10
- Fixed a bug with the "universal seed" option and "alien biomes"

0.17.9
- Minimum amount of seeds per tree is now 1
- You are guarranteed to always get 1 seed
- Added a setting to change the growth speed

0.17.8
- (Maybe) fixed a desync

0.xx.7
- Fixed a crash with trees without stumps
- Added support for "construction drones"
- Added a setting to grow all trees from one universal seed

0.xx.6
- Added compatibility with hovercrafts

0.xx.5
- Fixed water-gun for 0.16
- Improved water-gun visuals (water stream flying much faster now)
- Added an option to set the seeds per tree
- Fixed that the water-gun wasn't able to extinguish tree fires

0.xx.4
- Added an per-player option to automatically send seeds to the logistic network

0.xx.3
- Added compatibility with Alien Biomes (added 36 new seed icons)

0.xx.2
- Added a few settings
- Fixed a bug