Mods introducing new content into the game.
0.18.16 - If some mod removed dirt-6 or grass-3, the mod will switch to terraforming mode "Trees plantable in desert" - Added settings for evolution-factor-reduction and pollution-absorbtion 0.18.15 - Nerfed pollution absorbtion to 1 (from 5) - When a tree has grown up, enemy evolution factor gets reduced by 0.00000035 (@0.9 evo) (because pollution absorbtion doesn't affect the evolution factor at all) (in my factory, 3 tree farms absorbed approx. 40% of the evolution factor increase like this) 0.18.14 - Trees additionally absorb 5 pollution until they are grown up (5/tree_levels per level) 0.18.13 - Fixed the tint of the dug up earth 0.17.12 - Fixed an error when the player was detached from his character and attempted to automatically send seeds to the logistics network 0.17.11 - Now it should be much easier to make the terraforming from the water gun look less like the brush tool in paint on the world map^^ - Fixed the watergun terraforming water 0.17.10 - Fixed a bug with the "universal seed" option and "alien biomes" 0.17.9 - Minimum amount of seeds per tree is now 1 - You are guarranteed to always get 1 seed - Added a setting to change the growth speed 0.17.8 - (Maybe) fixed a desync 0.xx.7 - Fixed a crash with trees without stumps - Added support for "construction drones" - Added a setting to grow all trees from one universal seed 0.xx.6 - Added compatibility with hovercrafts 0.xx.5 - Fixed water-gun for 0.16 - Improved water-gun visuals (water stream flying much faster now) - Added an option to set the seeds per tree - Fixed that the water-gun wasn't able to extinguish tree fires 0.xx.4 - Added an per-player option to automatically send seeds to the logistic network 0.xx.3 - Added compatibility with Alien Biomes (added 36 new seed icons) 0.xx.2 - Added a few settings - Fixed a bug