Robot Attrition


Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. The crash rate is configurable (down to near-zero). A construction bot will automatically retrieve the dropped cargo, it is not lost. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. Bot-based item malls are totally fine. 100% bot-factories are still viable but need maybe 1% extra resources (if that). Bot-train ore unloading is viable but not ideal. Bots carrying ore from distant lands when you should be using trains is where things can become unsustainable unless you reduce the crash rate.

4 months ago
0.15 - 1.1
575637

Changelog

Version: 0.5.12
Date: 08. 01. 2022
  Bugfixes:
    - Fixed problem loading if a mod added robots with icons in a specific format.
Version: 0.5.11
Date: 12. 07. 2021
  Changes:
    - Dropped cargo now goes to a deconstructable container instead of items on the ground.
    - If you use the repair option, the collectible item is a deconstructable remnant instead of an item on the ground.
Version: 0.5.10
Date: 14. 05. 2021
  Locale:
    - Added Russian translation thanks to Shadow_Man.
Version: 0.5.9
Date: 29. 01. 2021
  Bugfixes:
    - Fix crash if a bot became invalid during the processing loop.
Version: 0.5.8
Date: 18. 01. 2021
  Bugfixes:
    - Fix that crashed robots could be deployed as working robots.
Version: 0.5.7
Date: 13. 12. 2020
  Bugfixes:
    - Fix for layered robot icons and the repair recipes.
Version: 0.5.6
Date: 13. 12. 2020
  Changes:
    - Updated repair recipe to have % secondary products if not all of 1 ingredient is needed.
    - Added 2nd restoration recipe for robot recombination.
Version: 0.5.5
Date: 07. 12. 2020
  Compatibility:
    - Creative mod test bots don't cause a crash during loading.
Version: 0.5.3
Date: 07. 12. 2020
  Bugfixes:
    - Fixed problem with robot repair activating.
Version: 0.5.2
Date: 04. 12. 2020
  Changes:
    - Added option for robot repair.

  Bugfixes:
    - Fixed swarm safety levels not being applied correctly.
Version: 0.5.1
Date: 24. 11. 2020
  Info:
    - Updated for Factorio 1.1.
Version: 0.4.5
Date: 22. 11. 2020
  Changes:
    - UPS improvement for games with lots of surfaces (400x faster in some cases).
Version: 0.4.4
Date: 24. 07. 2020
  Changes:
    - Added explosion reduction technology for increasing logistic swarm sizes (500 per level).
    - Uses a faster method to drop items to the ground (thanks to Mylon).
Version: 0.4.3
Date: 31. 05. 2020
  Locale:
    - Added chinese translation thanks to Frost.
Version: 0.4.2
Date: 07. 02. 2020
  Info:
    - Updated for Factorio 0.18.4.
Version: 0.4.1
Date: 27. 01. 2020
  Info:
    - Updated for Factorio 0.18.
Version: 0.3.8
  Changes:
    - Code optimizations.
Version: 0.3.7
  Changes:
    - Fixed remote interface call.
Version: 0.3.6
  Changes:
    - Attrition can now be altered per-surface by mods, this can multiply or override the mod setting.
    - Surfaces with attrition rates of 0.001 and below do not process attrition at all (saves UPS).
    - Further UPS optimisations.
    - Fixed bots dropping items on belts.
Version: 0.3.5
  Changes:
    - Code optimizations.
Version: 0.3.4
  Changes:
    - Updated description.
    - Minimum attrition multiplier is now 0.001.
Version: 0.3.3
  Changes:
    - Re-worked the code for continuous processing instead of batches on longer interval. (Reduces UPS stutters).
    - Default attrition factor is now 1 instead of 10 to match the new code structure (actual crash rate is slightly lower).
    - Minimum attrition multiplier is now 0.01.
Version: 0.3.2
  Changes:
    - Changed robots creating fire on death to robots doing weak AOE explosion damage (fire did not make sense in space).
Version: 0.3.1
  Info:
    - Updated for Factorio 0.17.