A Substation with robot recharge ports. Patched for compatibility with the Electric Grid mod.
Mods introducing new content into the game.
Version: 0.5.3
Date: 15. 05. 2026
Bugfixes:
- Fix load error: the linked_game_control in 0.5.2 referenced
"smart-pipette", which does not exist. The vanilla control is named
"pipette".
Version: 0.5.2
Date: 15. 05. 2026
Bugfixes:
- Smart pipette (Q) now reliably gives you a robosubstation item even
when you don't have any plain substations in your inventory. The
previous implementation relied on on_player_pipette, which doesn't
fire when vanilla pipette can't find anything to transfer. It now
uses a custom-input linked to smart-pipette plus an
on_player_cursor_stack_changed safety net to swap the cursor if
vanilla still managed to put a substation on it.
Version: 0.5.1
Date: 15. 05. 2026
Bugfixes:
- Cursor placement preview now actually shows a substation graphic
instead of being invisible. The marker borrows the vanilla
substation pictures so you can see where the robosubstation will go.
- Removed the marker's collision mask. With the marker sharing the
substation's collision the script-spawned substation could not be
placed underneath, leaving an invisible placeholder and orphaned
charger / radar on mining. The marker is now non-colliding and
control.lua validates the position via can_place_entity, refunding
the player if the spot cannot host a substation.
- Marker is destroyed immediately after the substation, charger and
radar are spawned. This avoids double-rendering and means storage
is now keyed by the substation's unit_number, so mining or losing
the substation always cleans the charger and radar up.
- Smart pipette (Q): pressing Q on a placed robosubstation now puts
the robosubstation item on the cursor instead of a substation.
Internal:
- Author field updated.
Version: 0.5.0
Date: 15. 05. 2026
Changes:
- Architectural rework for full Electric Grid compatibility: the robosubstation
is no longer a custom electric-pole prototype. Instead it is a small marker
entity that spawns a real vanilla substation at the same position when built,
plus the roboport charger and radar on top. Electric Grid sees only the
vanilla substation (which is on its pole_rules whitelist), so wires connect
normally to other substations, transformators and all other Electric Grid poles.
- Mining, dying, blueprinting and cloning are handled symmetrically: charger,
radar and the backing substation are cleaned up together, and the player
gets refunded the robosubstation item.
- Robosubstation item now follows the substation's item subgroup, keeping it next
to the substation in the crafting menu when other mods (e.g. Electric Grid)
move it.
Known limitations:
- The upgrade-planner / fast-replace path from substation -> robosubstation no
longer works because the robosubstation is not an electric-pole prototype
anymore. Build robosubstations directly from the recipe.
- When blueprinting an existing robosubstation, both the marker and the
backing substation are captured; the substation requirement is harmlessly
refunded to logistics once the marker arrives.
Version: 0.4.2
Date: 15. 05. 2026
Changes:
- Compatibility with Electric Grid: robosubstation now inherits the substation's
maximum_wire_distance, supply_area_distance and rewire_neighbours_when_destroying,
so it matches Electric Grid's modified values.
- Upgrade chain is spliced when Electric Grid is present:
substation -> robosubstation -> eg-ugp-substation-displayer.
- Robosubstation item now follows the substation's item subgroup, keeping it next to
the substation in the crafting menu when other mods move it.
Version: 0.4.1
Date: 26. 05. 2025
Changes:
- Sdded quality support
Version: 0.4.0
Date: 09. 11. 2024
Changes:
- Factorio 2.0 support (no quality support)
Version: 0.3.0
Date: 05. 12. 2020
Changes:
- Factorio 1.1 support
Version: 0.2.0
Date: 23. 01. 2020
Changes:
- Factorio 0.18 support
Version: 0.1.7
Date: 11. 01. 2020
Changes:
- Mod startup settings for logistic and construction distances
Version: 0.1.6
Date: 22. 04. 2019
Bugfixes:
- data-final-fixes workaround for Bobs+Angels fast_replaceable_group compat
Version: 0.1.5
Date: 12. 04. 2019
Bugfixes:
- Make roboport entity indescructible. Was possible to destroy it leaving the substation intact
Version: 0.1.4
Date: 08. 04. 2019
Changes:
- Try to be smarter setting fast_replaceable_group and next_upgrade in data-updates
Version: 0.1.3
Date: 07. 04. 2019
Changes:
- Setting to support Lighted Electric Poles +
Version: 0.1.2
Date: 06. 04. 2019
Changes:
- Add red circuits to recipe