Rift Teleporter [ WIP ]


[ WIP ] 1x1 Rift entities that teleport items between paired locations. Pair by channel ID (circuit or GUI).

Content
23 days ago
2.0
20
Logistics Storage

Changelog

Version: 0.2.4
Fixes:
    - Fixed multiplayer desync when connecting circuit wires: deterministic iteration for channels and entities
    - Fixed GUI missing for clients: create GUI even when global is nil; per-player GUI state for multi-player
Version: 0.2.3
Fixes:
    - Fixed crash when joining multiplayer server: added nil checks for global (clients have global = nil)
Version: 0.2.2
Fixes:
    - Fixed crash when loading saved games: removed on_load handler that accessed global (nil during load)
Version: 0.2.1
Changes:
    - Integrated custom graphics for Rift Input and Rift Output entities
    - Custom icons for items and technology
    - Custom corpse/remnant when rift entities are destroyed
Version: 0.2.0
Features:
    - Unlock difficulty setting: choose when Rift Teleporter is unlocked (baby, easy, normal, hard, endgame)
    - Baby: unlocked from start
    - Easy: after Logistics
    - Normal: after Logistics 2
    - Hard: after Logistics 3
    - Endgame: after Space science pack
Version: 0.1.1
Minor :
    - Move from logistic 2 to logistic 1
Version: 0.1.1
Fixes:
    - Wrong Max Value and default value for "rift-teleporter-items-per-tick-limit"
Version: 0.1.0
Features:
    - Initial release
    - Rift Input: 1x1 container, receives items from inserters/loaders
    - Rift Output: 1x1 container, receives teleported items
    - Channel pairing via circuit network (signal-A) or GUI
    - Configurable transfer interval and items-per-tick limit