[ WIP ] 1x1 Rift entities that teleport items between paired locations. Pair by channel ID (circuit or GUI).
Mods introducing new content into the game.
Version: 0.2.4
Fixes:
- Fixed multiplayer desync when connecting circuit wires: deterministic iteration for channels and entities
- Fixed GUI missing for clients: create GUI even when global is nil; per-player GUI state for multi-player
Version: 0.2.3
Fixes:
- Fixed crash when joining multiplayer server: added nil checks for global (clients have global = nil)
Version: 0.2.2
Fixes:
- Fixed crash when loading saved games: removed on_load handler that accessed global (nil during load)
Version: 0.2.1
Changes:
- Integrated custom graphics for Rift Input and Rift Output entities
- Custom icons for items and technology
- Custom corpse/remnant when rift entities are destroyed
Version: 0.2.0
Features:
- Unlock difficulty setting: choose when Rift Teleporter is unlocked (baby, easy, normal, hard, endgame)
- Baby: unlocked from start
- Easy: after Logistics
- Normal: after Logistics 2
- Hard: after Logistics 3
- Endgame: after Space science pack
Version: 0.1.1
Minor :
- Move from logistic 2 to logistic 1
Version: 0.1.1
Fixes:
- Wrong Max Value and default value for "rift-teleporter-items-per-tick-limit"
Version: 0.1.0
Features:
- Initial release
- Rift Input: 1x1 container, receives items from inserters/loaders
- Rift Output: 1x1 container, receives teleported items
- Channel pairing via circuit network (signal-A) or GUI
- Configurable transfer interval and items-per-tick limit