Reversetorio


Factorio but in reverse. You start with a rocket silo and your goal is to craft the crash site space ship. Decompose science into items, unassemble items into basic materials and unsmelt basic materials into ores.

Overhaul
2 months ago
1.1
247
Mining Fluids Manufacturing

g [answered] when and why should i decompose?

3 months ago

So far I have just build a massive research facility and am researching everything. Why should I decompose now? I can decompose some buildings but why should I need ores now? I only need ore at the very last step (Ore -> Omniresource -> building to crash site). And as that is only possible at the very end, I don't need to decompose now? Am I missing something?
So far I see it as:
-Research everything, (takes quite long)
-Choose one spawn recipte
-Decompose those items into ores
-Craft that into Omniresource
-Craft building crash site?
I really like the concept but can't see how decomposing is useful?

3 months ago

Hi there,

The outline you sketch is indeed how the core mechanic of the mod works. Decomposing is there for two reasons: Generate essence (spawn and research) and generate intermediate products (i.e. items which are not used in other recipes, such as certain inserters, belts, etc). I am still figuring out a nice gameplay mechanic for the decomposition part because right now 90% is indeed quite useless.

Perhaps you have some nice ideas we can try out?

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