Reusable rocket

by Lyzz

A Seperate rocket silo with 2 reusable rockets that only need fuel and maintence for transport missions. unlocked after progressing on vulcanus. has settings to tweak it to your liking

Content
a month ago
2.0 - 2.1
2.04K
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g v2.20 breaks mod

2 years ago

I updated to v2.20 just a few minutes ago, and upon opening the game, it threw an error. Sharing screenshot here: https://i.imgur.com/AH0rssZ.png

Anyway to fix this?

2 years ago

got the same Issue

2 years ago
(updated 2 years ago)

item_sounds is not a global anymore. See: https://forums.factorio.com/viewtopic.php?t=120497

It can be fixed by adding this line at the beginning of the file data.lua:
local item_sounds = require("__base__.prototypes.item_sounds")

2 years ago
(updated 2 years ago)

I temporarily fixed it by updating lines 42, 43, and 44 in data.lua file:

inventory_move_sound = { filename = "base/sound/mechanical-large-inventory-move.ogg", volume = 0.8 },
pick_sound = { filename = "base/sound/mechanical-large-inventory-pickup.ogg", volume = 0.8 },
drop_sound = { filename = "base/sound/mechanical-large-inventory-pickup.ogg", volume = 0.8 },

2 years ago

I temporarily fixed it by updating lines 42, 43, and 44 in data.lua file:

inventory_move_sound = { filename = "base/sound/mechanical-large-inventory-move.ogg", volume = 0.8 },
pick_sound = { filename = "base/sound/mechanical-large-inventory-pickup.ogg", volume = 0.8 },
drop_sound = { filename = "base/sound/mechanical-large-inventory-pickup.ogg", volume = 0.8 },

However, godsfather's solution is more apt way to handle this as the devs also recommend importing item_sounds as needed.

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