Reusable rocket

by Lyzz

A Seperate rocket silo with 2 reusable rockets that only need fuel and maintence for transport missions. unlocked after progressing on vulcanus. has settings to tweak it to your liking

Content
10 months ago
2.0
1.96K
Logistics

g v2.20 breaks mod

1 year, 8 months ago

I updated to v2.20 just a few minutes ago, and upon opening the game, it threw an error. Sharing screenshot here: https://i.imgur.com/AH0rssZ.png

Anyway to fix this?

1 year, 8 months ago

got the same Issue

1 year, 8 months ago
(updated 1 year, 8 months ago)

item_sounds is not a global anymore. See: https://forums.factorio.com/viewtopic.php?t=120497

It can be fixed by adding this line at the beginning of the file data.lua:
local item_sounds = require("__base__.prototypes.item_sounds")

1 year, 8 months ago
(updated 1 year, 8 months ago)

I temporarily fixed it by updating lines 42, 43, and 44 in data.lua file:

inventory_move_sound = { filename = "base/sound/mechanical-large-inventory-move.ogg", volume = 0.8 },
pick_sound = { filename = "base/sound/mechanical-large-inventory-pickup.ogg", volume = 0.8 },
drop_sound = { filename = "base/sound/mechanical-large-inventory-pickup.ogg", volume = 0.8 },

1 year, 8 months ago

I temporarily fixed it by updating lines 42, 43, and 44 in data.lua file:

inventory_move_sound = { filename = "base/sound/mechanical-large-inventory-move.ogg", volume = 0.8 },
pick_sound = { filename = "base/sound/mechanical-large-inventory-pickup.ogg", volume = 0.8 },
drop_sound = { filename = "base/sound/mechanical-large-inventory-pickup.ogg", volume = 0.8 },

However, godsfather's solution is more apt way to handle this as the devs also recommend importing item_sounds as needed.

New response