Put research costs on a curve you design. Set the tech cost multiplier for early game, late game and infinite research, preview every tech's new science cost for your exact modpack on a companion web page, then paste one line into the settings. Tune difficulty for any modpack. In the spirit of Technology Overload.
Small changes concerning balance, gameplay, or graphics.
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| Dependency | 0 | |
|---|---|---|
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Built-in dependency |
base >= 2.1 | - |