Research Cost Shaper


Put research costs on a curve you design. Set the tech cost multiplier for early game, late game and infinite research, preview every tech's new science cost for your exact modpack on a companion web page, then paste one line into the settings. Tune difficulty for any modpack. In the spirit of Technology Overload.

Tweaks
7 hours ago
2.0 - 2.1
0
Manufacturing

Changelog

Version: 0.2.0
Date: 2026-09-27
  Features:
    - Research cost multiplier on a curve you design, from the first research to the last, with separate multipliers for infinite research and research time.
    - Techs are placed on the curve by the science spent to reach them, so techs from any mod land where their cost puts them.
    - Writes rcs-export.txt and rcs-report.txt to script-output/research-cost-shaper/ every time the game starts, for the companion page at https://bits-orio.github.io/research-cost-shaper/
    - /rcs-export shows the export and the page address in game, with Select buttons for copying.
    - /rcs-check, and a check at game start, report techs that a later mod or the map's price multiplier changed after the curve was applied.
  Info:
    - Techs that opt out of cost multipliers (ignore_tech_cost_multiplier) and trigger techs are left unchanged.