Replicating Belts


Quality of life mod for simplified belt building with special belts that automatically create ghosts

Content
4 years ago
0.16 - 0.18
62
Logistics

b 1.1 compatibility

4 years ago
(updated 4 years ago)

I changed the factorio-version in info.json and it loads ok, although it doesn't work correctly in-game. The ghost item doesn't always change to a normal belt when laying down the replicating belt. See the screenshots (edit: I added a second screenshot with only replicating belts as activated mods, same issue) :
https://imgur.com/a/x4hdFvc

4 years ago

I've tried to debug the mod using vscode with the factorio debugger addon but I haven't been able to fix that. I don't have enough experience with factorio modding but I'm wondering if that perhaps the create_entity() call (in the check_path() function) can't create a normal belt because the position is already occupied by a ghost replicating belt.

4 years ago

Broken due to https://forums.factorio.com/viewtopic.php?f=7&t=93042, hopefully the devs will have a fix for us.

4 years ago

Oh thanks! Great mod! By the way, I've noticed another bug in 1.1, not sure if this is related to the other mod but see the included screenshot :
https://imgur.com/a/3q2vWzs
It happens next to the left of spidertron, it doesn't seems to check the belt direction when it builds the path, not sure if that's the same bug!

4 years ago

I can confirm that 1.1.6 did not fix the issues.

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