Replicating Belts


Quality of life mod for simplified belt building with special belts that automatically create ghosts

Content
4 years ago
0.16 - 0.18
62
Logistics

Changelog

Version: 0.18.4
Date: 26. 07. 2020
  Changes:
    - Added Krastorio2 compatibility
Version: 0.18.3
Date: 11. 04. 2020
  Bugfixes:
    - Fix multiplayer errors due to conditional requires
Version: 0.18.2
Date: 22. 03. 2020
  Bugfixes:
    - Fix localization for key binding
Version: 0.18.1
Date: 07. 03. 2020
  Bugfixes:
    - Fix incorrect event raised on belt building and use player parameter to set last user
Version: 0.18.0
Date: 21. 02. 2020
  Changes:
    - Updated for 0.18
    - Removed technologies and recipes; shift-click to get a ghost for a given belt type and chain ghosts together instead of paying a cost for each activation.
Version: 0.17.5
Date: 26. 08. 2018
  Bugfixes:
    - Switch encoding of Russian translation file back to UTF-8
Version: 0.17.4
Date: 25. 08. 2018
  Changes:
    - Add support for Bob's Logistics basic transport belts
    - Add replicating express belts as a prerequisite for Bob's Logistics replicating turbo belts (the prerequisite was previously just regular replicating belts)
    - Raise events on entity creation
Version: 0.17.3
Date: 13. 04. 2018
  Changes:
    - Enable shift-left-click on regular belts to get a replicating belt ghost of that belt type
    - Enable replication triggering on ghost-only peers, allowing belt building without constuction of special belts
Version: 0.17.2
Date: 06. 04. 2018
  Changes:
    - Added Russian translation courtesy of JohnTheCoolingFan on GitHub
Version: 0.17.1
Date: 05. 04. 2018
  Changes:
    - Update for boblogistics 0.17.5 tech names
Version: 0.17.0
Date: 14. 03. 2018
  Changes:
    - Update for 0.17, use dynamic graphics generation and new previous_direction flag for rotation downgrade
Version: 0.16.13
Date: 27. 11. 2018
  Changes:
    - Set last_user on created belts and ghosts
    - Raise script_raised_built events for created ghost belts
Version: 0.16.12
Date: 23. 5. 2018
  Changes:
    - Added support for Dp77's FactorioPlus: Hyper Logistic
Version: 0.16.11
Date: 12. 5. 2018
  Info:
    - Updated localization strings to use parameters, reducing duplication in the locale files and making the casing consistent with the base game
Version: 0.16.10
Date: 5. 5. 2018
  Info:
    - Added support for 5Dim-Transport
    - Include loaders in entities used for deactivation detection
Version: 0.16.9
Date: 28. 4. 2018
  Bugfixes:
    - Update icons of copied entities to match items
  Info:
    - Improve activation logic to allow building of replicating belt runs both backward and forward
    - Override rotation for replicating belts - rotating one will instead trigger a downgrade (refunding if possible)
    - If cheat mode is active, place real entities instead of ghosts
Version: 0.16.8
Date: 9. 4. 2018
  Info:
    - Added support for FactorioExtended Plus-Transport
  Bugfixes:
    - Prevent deconstruction-marked replicating belts from activating
Version: 0.16.7
Date: 2. 4. 2018
  Bugfixes:
    - Update for Ultimate Belts moving out of prototype namespace collision from Bob's changes.
Version: 0.16.6
Date: 31. 3. 2018
  Bugfixes:
    - Update Bob's Logistics support to use the new entity strings as of 0.16.18.  Added workarounds for the fact that Bob's Logistics now interferes with entities from Ultimate Belts as gracefully as possible, but we'll be back to crashing and need more changes once one mod or the other updates to move off of the "ultimate-transport-belt" id.
Version: 0.16.5
Date: 21. 3. 2018
  Bugfixes:
    - Fixed a case where belts wouldn't trigger replication but should have
  Info:
    - Added settings dialog for replicating belts, right-click the item in your inventory to open
    - Added setting to control which underground belt type should be used by each replicating belt tier (also enables third party underground types to be used)
    - Added setting to prefer using underground belts when placing ghosts
Version: 0.16.4
Date: 17. 2. 2018
  Info:
    - Requires at least Factorio 0.16.24
    - Use new can_place_entity() build_check_type parameter to check for placability, now ignoring deconstruction marked entities for pathing (and removed old workaround method for avoiding ghost collisions)
Version: 0.16.3
Date: 13. 2. 2018
  Info:
    - Add support for FactorioExtended-Transport
    - Reorganize graphics files for supported mods
Version: 0.16.2
Date: 10. 2. 2018
  Info:
    - Put replicating belts into their own item subgroup to prevent overflowing the belt group and make less of a mess with mods that reorganize the icons
    - Converted changelog into parseable format
Version: 0.16.1
Date: 5. 2. 2018
  Bugfixes:
    - Fixed a bug that prevented replicating belts from triggering when scanning forward and finding a match facing perpendicular to themselves
  Info:
    - Added Blood Belt support with autoconnect logic that avoids connecting to adjacent/parallel belts
Version: 0.16.0
Date: 1. 2. 2018
  Info:
    - Initial release