Removable Platforms deprecated


Allows you and your robots to build platforms. Platforms are placed on water, and act like landfill except that you can destroy platforms later to reclaim water tiles. Mod courtesy of micromario, graphics courtesy of kaueNP.

Content
4 years ago
0.18
7
Logistics
Owner:
daniel90c
Source:
N/A
Homepage:
https://gitlab.com/daniel90c/removabl...
License:
MIT
Created:
4 years ago
Latest Version:
0.18.31 (4 years ago)
Factorio version:
0.18
Downloaded by:
7 users

This was only an update to +0.18.31 of the original version of https://mods.factorio.com/mod/platforms, all credits go to micromario Please use that instead now that is 0.18 compatible.

Platforms act as a more versatile form of landfill since they can be deconstructed after use and be put into blueprints.

Xterminator made a spotlight on this mod, from the old version check it out : http://www.youtube.com/watch?v=PQKvzBvEm4A

Notable Quirks:

  1. Platforms are immortal while a building is on top, but the player dies if a platform is removed from underneath them.
  2. Platforms can be overwritten by other tile types if you build them on top, so you can texture the water how you like.
  3. Platforms also have the advantage that they can be blueprinted or deconstructed with bots.
  4. There is a mod setting that lets you change the texture of the platform. There are currently two themes.
  5. Platforms provide a 30% speed boost
  6. You can use NUM+ and NUM- to control the placement size. (This is a vanilla feature of all tiles.)

Known issues:

  • Dropped items, cars, and curved rail are zapped into the nether if a platform from underneath is destroyed
  • There is a slight graphical issue involving buildings on edges of platforms
  • Selection boxes that are bigger than the referenced entity will make too many immortal tiles when placed on platforms. I can't imagine a scenario where a modder would make such an entity, so I won't fix this until I see an example. I don't want to fundamentally change the mod to accommodate for a fringe case.
  • Adds a noticeable delay for placing/destroying many entities at once. This is seen in mods like creative mode, and the map editor

This is only an update to +0.18.31 versions of the game. I don't have very much knowledge of programming and its my 3rd or 4th attempt at maintaining mods that I like to play with.

If anyone else wants to give a hand at mantaining this, I can add them as collaborators.