Platforms

Allows you and your robots to build platforms. Platforms are placed on water, and act like landfill except that you can destroy platforms later to reclaim water tiles. They can also be put into a blueprint. Graphics courtesy of kaueNP.
5 months ago
0.16 - 0.17
5427
Owner: micromario
Source: N/A
Homepage: N/A
License: MIT
Created: 1 year, 4 months ago
Latest Version: 19.18.3 (5 months ago)
Factorio version: 0.16 - 0.17
Downloaded: 5427 times

Check out the alternative version here: https://mods.factorio.com/mod/breakable-landfill

Platforms act as a more versatile form of landfill since they can be destroyed after use and be put into blueprints.

Xterminator made a spotlight on this mod, click the image to view it

Notable Quirks:
1. Platforms are immortal while a building is on top, but the player dies if a platform is removed from underneath them.
2. Platforms can be overwritten by other tile types if you build them on top, so you can texture the water how you like.
3. Platforms also have the advantage that they can be blueprinted or deconstructed with bots.
4. There is a mod setting that lets you change the texture of the platform. There are currently two themes.
5. Platforms provide a 30% speed boost
6. You can use NUM+ and NUM- to control the placement size. (This is a vanilla feature of all tiles.)

Changelog:

5/2/18 - General Update

Fixed robots destroying entities causing a crash
Changed the technology to require red science when playing with seablock
Added this changelog to the in-game view
Reduced file size
Increased code readability

4/29/18 - Bugfix Update

Fixed a crash caused by placing an entity without a size

4/19/18 - General Update

Added a dedicated technology
Fixed graphical issues on transitions
Made the item icon more grey
Added a low resolution sprite
Changed the recipe to use steel instead of wood
Fixed a crash when a robot destroyed a platform
Improved performance

4/17/18 - Mod Release

Todo list:

Fix deep water changing to regular water after destroying a building and a platform underneath. (Currently impossible
without pre_tile_mined callbacks or duplicated surfaces.

Known issues:

Dropped items, cars, and curved rail are zapped into the nether if a platform from underneath is destroyed
There is a slight graphical issue involving buildings on edges of platforms
Selection boxes that are bigger than the referenced entity will make too many immortal tiles when placed on platforms. I can't imagine a scenario where a modder would make such an entity, so I won't fix this until I see an example. I don't want to fundamentally change the mod to accommodate for a fringe case.
Adds a noticeable delay for placing/destroying many entities at once. This is seen in mods like creative mode, and the map editor