Realistic Uranium Processing
Realistic Uranium Processing replaces the simplified vanilla uranium processing chain with a more realistic industrial fuel cycle while preserving the original uranium balance.
Instead of producing uranium isotopes directly from ore, uranium now passes through multiple realistic processing stages inspired by the real nuclear fuel cycle.
Features
✔ Expanded uranium production chain
Uranium Ore
↓
Uranium Powder
↓
Yellowcake
↓
Uranium Oxide
↓
Natural UF₆
↓
Centrifuge Enrichment
↓
Enriched / Depleted Uranium Pellets
✔ Vanilla nuclear balance preserved
Same average Uranium-235 production
Same average Uranium-238 production
Existing nuclear fuel recipes remain compatible
Designed to integrate seamlessly into the vanilla endgame
✔ Spent fuel reprocessing
Crush depleted fuel cells
Chemically recover uranium
Reintroduce recovered material as Yellowcake
Optional Tritium recovery when Krastorio 2 is installed
✔ Factory Planner friendly
Complete production chain supported
Carefully balanced production modules
No positive fluorine recycling loops
Compatibility
Designed to work together with:
Space Exploration by Earendel
Krastorio 2
Optional integration:
Silica & Silicon by Brevven / cackling.fiend
When the Silicon mod is present, the mod automatically uses its existing silicon and sand production chain instead of introducing duplicate resources.
Design Philosophy
The purpose of this mod is not to rebalance nuclear power.
Instead, it expands the journey from uranium ore to enriched fuel into a believable industrial process while keeping the familiar late-game mechanics intact.
Every processing step has been balanced to preserve the original average uranium output.
Planned Features
Tailings processing
Advanced waste management
Expanded fluorine chemistry
Additional industrial integration
Compatibility Notice