Reactive Evolution Factor

by Ralnoc

This mod introduces a dynamic mechanic where destroying alien spawner buildings and worm turrets directly reduces the evolution factor of enemy forces. By targeting and eliminating these structures, players can slow or reverse the pollution factor progression towards more dangerous enemy forces.

Content
7 months ago
2.0
415
Enemies

Please open a Github Issue for bugs and feature requests. Please go to Github Discussions to discuss features, bug and other implementation ideas.

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