Razi Protocol


A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.

Mod packs
13 days ago
2.0
3.17K
Factorio: Space Age Icon Space Age Mod
Planets

g [2.0] Fresh install not stable

14 days ago
(updated 14 days ago)

Hello, when adding this modpack with no mods the entire modpack is unstable. This is with Space Age DLC's all checked and the modpack fully downloaded.

Issues
1. Molten Plastic not correct receipe. https://mods.factorio.com/mod/molten_plastic/discussion/6a61c807db7b5a49083b2ae2. I patched the recipe.lua to get around this.

  1. Failed to load mods: File Krastorio2Assets/buildings/antimatter-reactor/antimatter-reactor-light.png not found
    Deps:
  2. Krastorio2-spaced-out (1.6.21)
  3. pelagos (0.59.0)
  4. SpidertronEnhancements (1.10.8)
  5. Nexus (1.3.4)
  6. wood_platforms(0.3.6)
  7. maraxsis (1.31.8)
  8. PlanetsLib (1.18.0)
  9. rubia (0.69.147)

Edit: looks like this patch for the lib works. https://mods.factorio.com/mod/nexus-k2so-assets-compat/dependencies

  1. <Unknown>

This is a fresh steam install and no prior mods. The modpack is unstable at least as of 9/5/2026.

12 days ago

Take a look at the mod rp-fixes that I mentioned in https://mods.factorio.com/mod/razi-protocol/discussion/6a9987a5084ba09ad0d049eb - I've not tested it with newer versions of Razi Protocol (newer than 1.6.8) and its dependencies, but in theory it should still work and includes a fix for the missing antimatter reactor graphics (among other fixes)

a day ago

Tested today from fresh install with no mod : encountered same "antimatter-reactor-light.png not found" and mod "Nexus compat for Krastorio2Assets 2.0.5" solved it.

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