Razi Protocol


A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.

Mod packs
22 hours ago
2.0
1.80K
Factorio: Space Age Icon Space Age Mod
Planets

b Game progress

11 days ago

Hello, English is not my native language, so please forgive me if there is anything offensive in my AI translation. I am currently at the second galaxy in the game, but I am unable to progress further. When I tried to land on a planet, I found that the first two unlocked planets are not very good. On the first one, I am very worried that my base might be destroyed after I build it, and on the second planet, I got stuck in a deadlock after landing. To develop further, I need to trigger technologies, but each technology requires glass panels, and as their spoilage time is zero, my attempts to produce them did not trigger the technologies.

11 days ago

I think I've hit the same problem. I'm on Arig. I've tried crafting the glass panels an number of ways from the pure sand and I can't get it to trigger. I did notice the spoilage time, but was wondering if maybe the issue was something to do with Null's K2SO tweaks and the item I'm crafting isn't seen as being the same as the one required by the science achievement.

11 days ago

Looks like this is a dupe of "Arig research failing to unlock due to item mismatch"

11 days ago

We have to wait until Null patches his mod, but now we can do it ourselves.
https://mods.factorio.com/mod/nulls-k2so-tweaks/discussion/69eeb075ff9baa483d14092c

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