I ran into an issue where the refraction research data technology required high-pressure science packs from crucible, making it unobtainable, consequently softlocking the game at the solaris system. this seemed to be around for a while, there was another thread relating to this problem. I also noticed that in the 22nd of April patch (1.1.6) there was an attempt to address this problem. Unfortunately that didn't seem to fix it, so I went digging.
good news, it isn't this modpack as far as I can see. I tracked it to a line in the planet-crucible mod(v.0.4.2), in the data-updates script.
a sneaky little thing starting on line 117:
if change_amount == "all" or change_amount == "no-recipes" then
for name, technology in pairs(data.raw.technology) do
if not technology.unit or not technology.unit.ingredients then
goto continue
end
local inner_planet_packs_required = 0
local requires_outer_planet_pack = false
for _, ingredient in pairs(technology.unit.ingredients) do
if ingredient[1] == "planet-crucible-science-pack" then
goto continue -- Technology already accounted for
end
if ingredient[1] == "metallurgic-science-pack" or ingredient[1] == "agricultural-science-pack" or ingredient[1] == "electromagnetic-science-pack" then
inner_planet_packs_required = inner_planet_packs_required + 1
elseif not requires_outer_planet_pack and ingredient[1] == "cryogenic-science-pack" then -- TODO: expand
requires_outer_planet_pack = true
end
end
if inner_planet_packs_required == 3 then
if not requires_outer_planet_pack and technology.effects then
for _, effect in pairs(technology.effects) do
if effect.type == "unlock-space-location" then
add_prerequisite(name, "planet-crucible-rocket-part")
break
end
end
end
add_ingredient(name, "planet-crucible-science-pack")
end
::continue::
It seems that crucible is directly adding itself to ANY tech that requires science from the 3 vanilla planets, which applies to refraction data, and a few techs after it. especially since the "add_ingredient(name, "planet-crucible-science-pack")" is outside of the unlock-space-location check, it is applying to any tech that needs 3 "inner planet" sciences.
commenting out "add_ingredient(name, "planet-crucible-science-pack")" fixed the issue, although i don't know if this will have unintended consequences later. this should probably be brought to the crucible dev aswell, as in my opinion the implementation is a bit rough when used in conjunction with other modded planets.
as for more permanent fixes, this is already far beyond my capability, as I have virtually 0 Lua scripting experience. but I figured I should at least share my findings. I am roughly 150 hours into a playthrough with this modpack as the central focus, and I have been having a great time, I really do like the way progression has been segmented, and I look forward to seeing the future development of this pack.