Razi Protocol


A giant Space Age modpack bridge that connects many planet, science, enemy, and endgame mods into one coherent progression route across multiple star systems. See the mod page or README for the full overview and credits.

Mod packs
8 hours ago
2.0
115
Factorio: Space Age Icon Space Age Mod
Planets

g "planet not found: cubium"

2 days ago

Hey, I wanted to try your modpack and ran into an issue when installing it with only the listed dependencies enabled.

On startup, I get the following error:

Failed to load mods: __PlanetsLib__/lib/planet.lua:179:
PlanetsLib:update() - planet not found: cubium

stack traceback:
[C]: in function 'error'
__PlanetsLib__/lib/planet.lua:179: in function 'verify_update_fields'
__PlanetsLib__/lib/planet.lua:83: in function 'update'
__PlanetsLib__/api.lua:66: in function 'update'
__razi-protocol__/prototypes/system/beetlejuice.lua:43: in main chunk
[C]: in function 'require'
__razi-protocol__/data.lua:5: in main chunk

Mods to be disabled:
• razi-protocol (1.0.1)

I searched for “cubium” in the mod list and only found the Cubes mod. I wasn’t sure if that was intended, but after installing it, the game loaded successfully.

So it seems like the modpack (or razi-protocol) depends on something that defines the “cubium” planet, but that dependency isn’t listed.

You might want to add it to the dependencies or make it optional if that’s intended 🙂

2 days ago

Oh my god, yep I left the cubium mod out the requirements! That is my bad. Thank you so much for reporting that!

2 days ago

Just pushed a fix! Again, thanks for the report!

2 days ago
(updated 2 days ago)

Np 🙂 I’ve been slowly trying the modpack and found a potential softlock scenario:

If the starter crashsite power source is destroyed, there is no way to generate power for early progression aka pumps. Wind turbines require steel, and steel requires research, so progression becomes impossible.

I had to restart after realizing this, so it might be worth adding a single Wind Turbine to the crash site for this case ^^

Edit: i was dumb enough to destory all the starting stuff befor setting up power (=

2 days ago
(updated 2 days ago)

Haha I mean I think that is just Krastorio's fault! But ya make a good point maybe I could add some better starter items to prevent a dead start!

Tell me how the run goes because I haven't yet tested everything, there is quite a lot to the mod so give me any details or feedback!

edit: typo

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