Randotorio deprecated


Factorio but every recipe has its ingredients shuffled and every playthrough is different. This mod is based on the concept of Zelda Link To The Past Randomizer https://alttpr.com/en and contains randomization logic to ensure every seed can be completed. *Compatible with Seablock and Spaceblock* * Obsoleted by https://mods.factorio.com/mod/ZRecipeRandomizer *

Overhaul
4 years ago
0.17 - 0.18
18
Owner:
PyroFire
Source:
https://github.com/PyroFire232/randotorio
Homepage:
https://www.patreon.com/pyrofire
License:
PyroFire's Factorio Mod License
Created:
4 years ago
Latest Version:
0.0.7 (4 years ago)
Factorio version:
0.17 - 0.18
Downloaded by:
18 users

Factorio but every recipe has its ingredients shuffled and every playthrough is different.

Discord: https://discord.gg/a9CNarA
Mod Thread: https://forums.factorio.com/viewtopic.php?f=190&t=77737
Patreon: https://www.patreon.com/pyrofire

Set a custom seed in the settings.

Randotorio has been tested compatible with Seablock and Spaceblock and their associated mods, or this mod can simply be played on its own.

https://mods.factorio.com/mod/SeaBlock

https://mods.factorio.com/mod/spaceblock

This mod is based on the concept of Zelda Link To The Past Randomizer https://alttpr.com/en and contains internal randomization logic to ensure every seed is completible.

As an example of the randomization logic behavior, you cannot research anything until you have a lab with power and are able to craft the first science pack. To get power, you need resources from the offshore pump that produces water to feed the boilers which need burnable fuel that produces the fluid the generators need to operate. Plus you need power poles.

Randotorio takes all of this into account, meaning it is compatible with most other mods on the mod portal, inclusive of and not limited to Sea Block, Space Exploration, Industrial Revolution, DyWorld, Angels & Bobs, and many many more!

Note, due to the fragile nature of random number generation, existing saves may not be compatible with future randomizer updates, nor will you be able to install new mods to an existing save. It is unclear if factorio base game updates will be compatible with existing saves (only if no internal recipe ingredient count/positions change)

This mod is inspired by, but is not derived from https://mods.factorio.com/mod/FactorioRandomizer

OBSOLETE

This mod was a lot of fun to work on, and I have recently (as of May 2022) found there is a significantly more polished version of this mod available by another developer.

You can find it here: https://mods.factorio.com/mod/ZRecipeRandomizer
Happy randomizing!

I am confident I will never be able to continue nor finish this mod, and now that a better option is available, there is no reason to continue this mod.

Thank you to all those who follow my active works @ https://mods.factorio.com/mod/warptorio2