Randotorio

Factorio but every recipe has its ingredients shuffled and every playthrough is different. This mod is based on the concept of Zelda Link To The Past Randomizer https://alttpr.com/en and contains randomization logic to ensure every seed can be completed.
3 days ago
0.17
70
Owner: PyroFire
Source: N/A
Homepage: https://www.patreon.com/pyrofire
License: PyroFire's Factorio Mod License
Created: 10 days ago
Latest Version: 0.0.3 (3 days ago)
Factorio version: 0.17
Downloaded: 70 times

Factorio but every recipe has its ingredients shuffled.

Set a custom seed in the settings.

This mod is based on the concept of Zelda Link To The Past Randomizer https://alttpr.com/en and contains internal randomization logic to ensure every seed is completible.

As an example of the randomization logic behavior, you cannot research anything until you have a lab with power and are able to craft the first science pack. To get power, you need resources from the offshore pump that produces water to feed the boilers which need burnable fuel that produces the fluid the generators need to operate. Plus you need power poles.

Randotorio takes all of this into account, meaning it is compatible with most other mods on the mod portal, inclusive of and not limited to Sea Block, Space Exploration, Industrial Revolution, DyWorld, Angels & Bobs, and many many more!

Discord: https://discord.gg/a9CNarA
Mod Thread: https://forums.factorio.com/viewtopic.php?f=190&t=77737
Patreon: https://www.patreon.com/pyrofire

Note, due to the fragile nature of random number generation, existing saves may not be compatible with future randomizer updates, nor will you be able to install new mods to an existing save. It is unclear if factorio base game updates will be compatible with existing saves (only if no internal recipe ingredient count/positions change)

This mod is inspired by, but is not derived from https://mods.factorio.com/mod/FactorioRandomizer