Factorio but every recipe has its ingredients shuffled and every playthrough is different. This mod is based on the concept of Zelda Link To The Past Randomizer https://alttpr.com/en and contains randomization logic to ensure every seed can be completed. *Compatible with Seablock and Spaceblock* * Obsoleted by https://mods.factorio.com/mod/ZRecipeRandomizer *
Large total conversion mods.
Version: 0.0.7 Date: 11.4.2019 Changes: - Factorio 0.18.18 - lib v0.0.13 - Fixed a bug with assemblers occasionally needing ingredients that are only produced by itself (untested)
Version: 0.0.6 Date: 30.11.2019 Changes: - Tidying - Compatability improvements - Spaceblock compatability - Added setting to enable/disable randomizing spaceblock bootstrap and duplication recipes - lib v0.0.9
Version: 0.0.5 Date: 30.11.2019 Changes: - Difficulty settings - Seablock Compatability
Version: 0.0.4 Date: 30.11.2019 Changes: - Library updates. - Reworked, rebuilt and reorganized the randomization stepper, randomizer logic, and roll tables, now relying far less on transmutation to finish randomizing seeds. - These changes should result in seeds that are more reliable in terms of progression and technology/difficulty curves
Version: 0.0.3 Date: 8.11.2019 Changes: - Logic tweaks and improvements - Thumbnail
Version: 0.0.2 Date: 8.11.2019 Changes: - HUGE update to randomization logic.
Version: 0.0.1 Date: 1.11.2019 Changes: - lol