Factorio but every recipe has its ingredients shuffled and every playthrough is different. This mod is based on the concept of Zelda Link To The Past Randomizer https://alttpr.com/en and contains randomization logic to ensure every seed can be completed. *Compatible with Seablock and Spaceblock* * Obsoleted by https://mods.factorio.com/mod/ZRecipeRandomizer *
Large total conversion mods.
Version: 0.0.7
Date: 11.4.2019
Changes:
- Factorio 0.18.18
- lib v0.0.13
- Fixed a bug with assemblers occasionally needing ingredients that are only produced by itself (untested)
Version: 0.0.6
Date: 30.11.2019
Changes:
- Tidying
- Compatability improvements
- Spaceblock compatability
- Added setting to enable/disable randomizing spaceblock bootstrap and duplication recipes
- lib v0.0.9
Version: 0.0.5
Date: 30.11.2019
Changes:
- Difficulty settings
- Seablock Compatability
Version: 0.0.4
Date: 30.11.2019
Changes:
- Library updates.
- Reworked, rebuilt and reorganized the randomization stepper, randomizer logic, and roll tables, now relying far less on transmutation to finish randomizing seeds.
- These changes should result in seeds that are more reliable in terms of progression and technology/difficulty curves
Version: 0.0.3
Date: 8.11.2019
Changes:
- Logic tweaks and improvements
- Thumbnail
Version: 0.0.2
Date: 8.11.2019
Changes:
- HUGE update to randomization logic.
Version: 0.0.1
Date: 1.11.2019
Changes:
- lol