Rampant Arsenal: Updated
Adds a variety of turrets to wage war. Adds Additional Ammo Types, Landmines, Equipment, Capsules, Infinite Technologies.
This port updates the arsenal for Factorio 2.1.24 or later, retaining damage-replacement research, infinite research branches, ammunition, turrets and equipment. Original Rampant Arsenal state is adopted when switching to this namespace.
Original project: RampantArsenal — Dimm2101 is credited in the original source metadata; Veden hosts the original project. Original source. Updated Mod Portal page · Fork source.
Credits
YuokiTani - for turret sprite sheets
Graphics License
THE GRAPHICS INCLUDED UNDER yuokiTani FOLDERS BELONG TO YuokiTani AND PERMISSION FOR THERE
USE MUST BE SOUGHT FROM YuokiTani.
Forum Post
https://forums.factorio.com/viewtopic.php?f=190&t=60626
Features
Advanced Laser Turret - Shoots an electric beam that pierces through enemies and does AoE damage.
Lightning Turret - Able to shoot beams at many biters at once.
Cannon Turret - Shoots cannon shells that that works with standard cannon ammo.
Rapid Cannon Turret - Shoots cannon shells at a high rate of fire.
Shotgun Turret - Shoots shotgun shells for cone AoE damage.
Capsule Turret - Shoots poison, slowdown, grenade, cluster grenades, landmines, distractors, defenders, and destroyers
Advanced Flamethrower - Shoots flame at many biters at the same time.
Rocket Turret - Shoots homing rocket projectiles.
Rapid Rocket Turret - Rapidly Shoots homing rocket projectiles.
Medic Turret - For healing the area surrounding the turret
Gun Turret MkII - For when gun turrets need more damage, range, and rate of fire
Rifle turret - For a tier 0 turret for before you have completed any research
Reactive Mending Walls & Gates - When they take damage they emit a repair cloud around themselves
Reinforced concrete walls and gates
Power Armor Mk 3
nuclear train
stronger car and a nuclear version
stronger tank and a nuclear version
Oil burner for generating electricity
High Explosives: landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells
Incendiary: landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells
Bio: landmines, grenades, bullets, rockets, shotgun shells, cannon shells, and artillery shells
Nuclear: landmines, and artillery shells
Mortar - for large range player combat using the capsule launcher ammo
Minigun - for an upgraded version of the smg with increased damage, range, and rate of fire
Health Capsule - Restore Health of the user
Speed Booster Capsule - for early game speed boosts
Upgraded Rocket Launcher - Increased damage, range, and rate of fire
Belt Immunity Equipment
Personal equipment tier 3 generator, battery, shield
Personal defense cannon, shotgun, lightning, bullets, and slowing equipment
Napalm - for an upgraded liquid to be used in fluid turrets
Adds Infinite Technology for the characters health
Adds Infinite Technology associated with each turret type and ammo type
Four Technology Branches
High Explosives for AoE
Bio Weapons for Damage Over Time
Incendiary Weapons for combo over AoE and Damage over Time
Regeneration for weapons that provide healing, speed boosts, or mend themselves over time
Version History
0.16.0 -
- Initial Release