Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.
Mods introducing new content into the game.
Version: 0.6.0
Date: 18.02.2025
Features (thanks to ST-DDT):
- Improved recipe of nuclear motorcar to consume the normal motorcar
- Made the "Electric Engine"-technology a prerequisite to the motorcar-technology because it is required to build the equipment
- Added an icon-overlay for the motorcar item & technology
- removed the dependency to flib which was used for the same feature
Fixes:
- Fixed not being able to mount the motorcar while wearing a flight-armor
Version: 0.5.2
Date: 07.01.2025
Fixes:
- Fix Exception when mounting the motorcar while wearing armor which provides flight (e.g. mech armor from SA)
- Allow mounting the motorcar while flying (e.g. when flying over an ocean)
Version: 0.5.1
Date: 30.11.2024
Fixes:
- Fix Exception when mounting the motorcar in remote view
- Removed other issues when in remote view
Version: 0.5.0
Date: 22.10.2024
Features:
- Update to Factorio 2.0
- Rework to use updated modding API
- entering & exiting on elevated rails
- motorcar uses the quality of the equipment
Version: 0.4.5
Date: 07.09.2023
Optimization:
- Optimized vehicle-checks from 0.4.4, thanks to Kocou
Version: 0.4.4
Date: 05.09.2023
Fixes:
- Fixed spawning unneeded motorcars due to 0.4.1
Version: 0.4.3
Date: 02.09.2023
Fixes:
- Fixed undriveable vehicles blocking the creation of a motorcar
Version: 0.4.2
Date: 22.08.2023
Fixes:
- Fixed possible bug due to 0.4.1 (loading schedule / mod-setting "keep schedule")
Version: 0.4.1
Date: 14.07.2023
Fixes:
- Fixed exceptions due to changes with Factorio 1.1.87
Compatibility:
- Optimized loading of mod locomotives
Version: 0.4.0
Date: 04.11.2022
Features:
- Added option to remove temporary stops when keeping the train schedule.
- Added Home station. Each player can set their Home station in the player mod settings, when pressing 'H' the motorcar will automatically travel to your Home station.
- Pressing 'SHIFT + H' will send the player to where they last traveled Home from.
- Important: the last two features overwrite the current schedule, but they will not be stored (0.3.5)
- Added an Overlay to motor cars from other mods (0.3.0) - needs the Factorio Library mod.
Fixes:
- Scale graphic for automatically generated motorcar locomotives that don't use layers.
- Fixed name of automatically generated motorcars.
Compatibility:
- Removed automatically generated motorcars for unusable/hidden items, e.g. from the Cargo Ships mod.
Contribution:
- Thanks to Flydiverny for the implementation of this version
Version: 0.3.9
Date: 29.09.2022
Fixes:
- Show hint instead of crash if the motor car cannot be spawned
Compatibility:
- Do not remove the motor car if the Nav / Remote View from Space Exploration is in use
Version: 0.3.8
Date: 16.08.2022
Changed:
- Reworked handling of the driver-state to prevent crashes from other mods (e.g. Space Exploration)
Compatibility:
- Updated Jetpack-Check (0.1.5) to only "flying", not "hovering in space"
Version: 0.3.7
Date: 25.07.2022
Fixes:
- Fixed a crash when the surface is switched and the stored schedule contains a temporary stop
Version: 0.3.6
Date: 15.07.2022
Fixes:
- Fixed a crash when a rail below a temporary stop is removed, and the schedule is kept
Version: 0.3.5
Date: 11.07.2022
Changes:
- Enable keeping the motorcars' schedule as a mod setting per user
Version: 0.3.4
Date: 20.06.2022
Changes:
- Added compatibility for RenaiTransportation
- Ignored "Super locomotive" from Editor Extension for dynamic motor cars (created by 0.3.0)
Fixes:
- Fixed game crash when pressing <rotate> immediately after the motor car was destroyed
Version: 0.3.3
Date: 29.05.2022
Changes:
- Decreased braking force to prevent gate crashes on full speed
- When a spidertron stands on top of the rails, entering is preferred over the motor car.
Version: 0.3.2
Date: 30.04.2022
Fixes:
- Fixed wrong icons
- Fixed exceptions from missing data
Version: 0.3.1
Date: 30.04.2022
Fixes:
- Fixed missing icon definition
Version: 0.3.0
Date: 30.04.2022
Features:
- Added support for mods which add their own locomotives. The motor car copies their visuals and speed.
Changes:
- Changed internal names of all prototypes to simplify the mod-support
Version: 0.2.2
Date: 19.02.2022
Changes:
- Disabled deconstruction by bots
- Decreased collision mask to prevent collisions with SE-walls
- Entering an unused motor car (placed by the editor) binds it to the player
Version: 0.2.1
Date: 08.11.2021
Changes:
- Added support for mod "traintunnels"
Fixes:
- Fixed teleport by destroying & creating the train, as used in traintunnels
Version: 0.2.0
Date: 13.09.2021
Changes:
- Replaced internal base equipment: no constant power drain, no belt immunity anymore
- Use tips and tricks if no informatron is available
Version: 0.1.6
Date: 13.09.2021
Fixes:
- Fixed global function causing crashes
Version: 0.1.5
Date: 13.01.2021
Changes:
- Added support for the Jetpack and Informatron mod
Fixes:
- Fixed creating the motorcar if it could not be entered automatically
Version: 0.1.4
Date: 06.01.2021
Changes:
- Added a new technology "Nuclear Railway Motor Car" to enable a new equipment which uses the acceleration- and speed-boost of nuclear fuel.
- Slightly increased speed of the regular motorcar
Version: 0.1.3
Date: 25.12.2020
Changes:
- Updated mod to work with Factorio 1.1 (fixed graphics)
- Increased speed of the motorcar
- Added DE-translation for the mod-name & -description.
Fixes:
- Prevented creation of the motorcar while entering a Spidertron which is standing on the rails.