Adds a railway motor car as an equipment to ride the railway without placing a locomotive manually.
Mods introducing new content into the game.
Version: 0.5.0 Date: 22.10.2024 Features: - Update to Factorio 2.0 - Rework to use updated modding API - entering & exiting on elevated rails - motorcar uses the quality of the equipment
Version: 0.4.5 Date: 07.09.2023 Optimization: - Optimized vehicle-checks from 0.4.4, thanks to Kocou
Version: 0.4.4 Date: 05.09.2023 Fixes: - Fixed spawning unneeded motorcars due to 0.4.1
Version: 0.4.3 Date: 02.09.2023 Fixes: - Fixed undriveable vehicles blocking the creation of a motorcar
Version: 0.4.2 Date: 22.08.2023 Fixes: - Fixed possible bug due to 0.4.1 (loading schedule / mod-setting "keep schedule")
Version: 0.4.1 Date: 14.07.2023 Fixes: - Fixed exceptions due to changes with Factorio 1.1.87 Compatibility: - Optimized loading of mod locomotives
Version: 0.4.0 Date: 04.11.2022 Features: - Added option to remove temporary stops when keeping the train schedule. - Added Home station. Each player can set their Home station in the player mod settings, when pressing 'H' the motorcar will automatically travel to your Home station. - Pressing 'SHIFT + H' will send the player to where they last traveled Home from. - Important: the last two features overwrite the current schedule, but they will not be stored (0.3.5) - Added an Overlay to motor cars from other mods (0.3.0) - needs the Factorio Library mod. Fixes: - Scale graphic for automatically generated motorcar locomotives that don't use layers. - Fixed name of automatically generated motorcars. Compatibility: - Removed automatically generated motorcars for unusable/hidden items, e.g. from the Cargo Ships mod. Contribution: - Thanks to Flydiverny for the implementation of this version
Version: 0.3.9 Date: 29.09.2022 Fixes: - Show hint instead of crash if the motor car cannot be spawned Compatibility: - Do not remove the motor car if the Nav / Remote View from Space Exploration is in use
Version: 0.3.8 Date: 16.08.2022 Changed: - Reworked handling of the driver-state to prevent crashes from other mods (e.g. Space Exploration) Compatibility: - Updated Jetpack-Check (0.1.5) to only "flying", not "hovering in space"
Version: 0.3.7 Date: 25.07.2022 Fixes: - Fixed a crash when the surface is switched and the stored schedule contains a temporary stop
Version: 0.3.6 Date: 15.07.2022 Fixes: - Fixed a crash when a rail below a temporary stop is removed, and the schedule is kept
Version: 0.3.5 Date: 11.07.2022 Changes: - Enable keeping the motorcars' schedule as a mod setting per user
Version: 0.3.4 Date: 20.06.2022 Changes: - Added compatibility for RenaiTransportation - Ignored "Super locomotive" from Editor Extension for dynamic motor cars (created by 0.3.0) Fixes: - Fixed game crash when pressing <rotate> immediately after the motor car was destroyed
Version: 0.3.3 Date: 29.05.2022 Changes: - Decreased braking force to prevent gate crashes on full speed - When a spidertron stands on top of the rails, entering is preferred over the motor car.
Version: 0.3.2 Date: 30.04.2022 Fixes: - Fixed wrong icons - Fixed exceptions from missing data
Version: 0.3.1 Date: 30.04.2022 Fixes: - Fixed missing icon definition
Version: 0.3.0 Date: 30.04.2022 Features: - Added support for mods which add their own locomotives. The motor car copies their visuals and speed. Changes: - Changed internal names of all prototypes to simplify the mod-support
Version: 0.2.2 Date: 19.02.2022 Changes: - Disabled deconstruction by bots - Decreased collision mask to prevent collisions with SE-walls - Entering an unused motor car (placed by the editor) binds it to the player
Version: 0.2.1 Date: 08.11.2021 Changes: - Added support for mod "traintunnels" Fixes: - Fixed teleport by destroying & creating the train, as used in traintunnels
Version: 0.2.0 Date: 13.09.2021 Changes: - Replaced internal base equipment: no constant power drain, no belt immunity anymore - Use tips and tricks if no informatron is available
Version: 0.1.6 Date: 13.09.2021 Fixes: - Fixed global function causing crashes
Version: 0.1.5 Date: 13.01.2021 Changes: - Added support for the Jetpack and Informatron mod Fixes: - Fixed creating the motorcar if it could not be entered automatically
Version: 0.1.4 Date: 06.01.2021 Changes: - Added a new technology "Nuclear Railway Motor Car" to enable a new equipment which uses the acceleration- and speed-boost of nuclear fuel. - Slightly increased speed of the regular motorcar
Version: 0.1.3 Date: 25.12.2020 Changes: - Updated mod to work with Factorio 1.1 (fixed graphics) - Increased speed of the motorcar - Added DE-translation for the mod-name & -description. Fixes: - Prevented creation of the motorcar while entering a Spidertron which is standing on the rails.