QuirkyCat Useful Wood


Now with NEW sawmill and greenhouse. - Trees have a chance to drop seeds - Grow seeds into trees in a greenhouse made from glass (and wood, obviously) - Chop trees into wood which also generates plant waste - Manage the plant waste by turning it into useful products - Green, red and blue circuits are built using various circuit boards all based on wood products - Many recipes now use wood or wood products

Overhaul
7 days ago
2.0
425
Mining Fluids Manufacturing

Changelog

Version: 0.4.17
Date: 17 Jun 2025
  Changes:
    - Some minor recipe adjustments
Version: 0.4.16
Date: 13 Jun 2025
  Bugfixes:
    - Achievement typo
  Features:
    - Achievements
Version: 0.4.15
Date: 10 Jun 2025
  Features:
    - Achievements
Version: 0.4.14
Date: 10 Jun 2025
  Features:
    - Achievements
  Changes:
    - Icon updates
Version: 0.4.13
Date: 6 Jun 2025
  Changes:
    - Motherboard uses optical fibre if BZ silicon
    - Added sulphur to fertiliser recipe
Version: 0.4.12
Date: 4 Jun 2025
  Changes:
    - Icon updates
Version: 0.4.11
Date: 3 Jun 2025
  Changes:
    - Sludge moved to its own mod
Version: 0.4.10
Date: 3 Jun 2025
  Changes:
    - New animated greenhouse
    - New animated sawmill
Version: 0.3.9
  Changes:
    - BZtin: Motherboard requires tinned cable
    - Greenhouse allows prod modules
Version: 0.3.8
Date: 31 May 2025
  Changes:
    - BZtin: Advanced wooden circuitboard need tinned cable
Version: 0.3.7
Date: 27 May 2025
  Balance:
    - Tweaked some recipes
    - Biochamber can also create greenhouse products
    - Nutriens can be made from plant waste
    - Fertiliser uses nutrients
Version: 0.3.6
Date: 25 Apr 2025
  Changes:
    - typo
Version: 0.3.5
Date: 25 Apr 2025
  Changes:
    - Forked from quirkycat_wood in preparation for mod pack and to allow my old wood mod to continue working on its own if players don't want the changes
    - moved glass to its own mod
    - Now requires several other mods
    - Tidy up sort order
    - Some items renamed - this could cause issues in an existing build if you were using my old wood mod - you may have to reapply some recipes to machines
Version: 0.2.4
Date: 25 Apr 2025
  Changes:
    - disallow productivity for sawblades in sawing recipe
Version: 0.2.3
Date: 22 Feb 2025
  Balancing:
    - Few tweaks to wooden board production
  Minor Features:
    - Given the added complexity to making circuits, added an option (settings>startup) to use red circuits in rocket parts instead of blue circuits
Version: 0.2.2
Date: 16 Feb 2025
  Balancing:
    - Few tweaks to wood production
Version: 0.2.1
Date: 11 Jan 2025
  Features:
    - Tree seeds can now be used to generate light oil
    - High strength fibreboard can be made and used in LDS
    - Added greenhouse productivity if space-age installed
  Balancing:
    - Motherboard now requires plastic
    - Sharpen sawblade now takes 4 blunt and produces 1-4 sharpened saw blades
    - Sharpen sawblade may produce slag (if Recycle mod enabled)
    - Reduced amount of wood needed for wooden boards
  Changes:
    - Added high strength fibreboard to several recipes
  Fixes:
    - Fixed missing module slots on greenhouse
Version: 0.2.0
Date: 7 Jan 2025
  Major Features:
    - Trees have a chance to drop seeds
    - Get sand and minerals from stone and process these into glass
    - Grow seeds into trees in a greenhouse made from glass (and wood, obviously)
    - Chop trees into wood which also generates plant waste
    - Manage to plant waste by turning it into useful products
    - Green, red and blue circuits are built using various circuit boards all based on wood products
    - Many recipes now use wood