Quick Adjustable Inserters


Adjust inserter pickup and drop positions in world, without GUI.

Tweaks
9 days ago
1.1 - 2.0
5.20K
Logistics

i ✅ Smaller Inserter Throughput Text?

9 months ago

Is the inserter throughput text too big? Let me know how it feels when playing with the mod for a bit. I chose to make it a bit bigger to make it easier to read while adjusting inserters, but that might not be what everybody's experience is so yea let me know.

9 months ago

Im using the mod in 4k screen with 200% scale setting. It seems throughput text is too small to see. Thanks.

9 months ago

Ohhh, very interesting. I don't have a 4k screen to test with, could you run this command (make a save beforehand) and let me know if the lower text looks good?

/c
local player = game.player
local position = player.position
rendering.draw_text{
  surface = player.surface_index,
  color = {1, 1, 1},
  target = position,
  text = "1.5 scale: Hello World! (what the mod currently uses)",
  scale = 1.5,
  scale_with_zoom = true,
  vertical_alignment = "middle",
}
position.y = position.y + 4
rendering.draw_text{
  surface = player.surface_index,
  color = {1, 1, 1},
  target = position,
  text = "3 scale: Hello World!",
  scale = 3,
  scale_with_zoom = true,
  vertical_alignment = "middle",
}

And I'd be curious what the output from /c game.print(serpent.line(game.player.display_resolution)) prints for you.

All that said, that's me just being curious and wanting to make sure I grasp the concept fully. What I'll likely do is scale the text with the display scale, because it currently does not and it looks like the text should be 2x as big for you to make it readable.

9 months ago

I'm not the poster but have a similar setup - {height = 2160, width = 3840} using the 2nd command above with the game using default auto scaling at 200%.
The first command above text at 1.5 scale is legible but very small, scale 3 is much easier to read and is about the same size text that is used when actually typing in a command or msg.

9 months ago

Perfect, thanks for testing. I've changed it to that for 1.1.4. There's an unfinished feature in there though so I've been delaying the release for it, but after my little coding break it it'll come out soon.

9 months ago

Awesome, Great mod!

9 months ago

Thank you, I'm glad you like it :D

8 months ago

I decided to strip out the unfinished feature(s) and get 1.1.4 out right now, so this should be resolved now.

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