Quality Seeds


Provides a way to use those quality seeds, allowing Gleba to be a late-game source of quality materials. For each cultivatable plant (included those added by mods) adds a cultivator building, which can grow those plants using a seed and water as the recipe. Additionally, adds late game options to grow plants in space!

Content
2 months ago
2.0
1.59K
Factorio: Space Age Icon Space Age Mod
Manufacturing

g Can't Load Mod Error

2 months ago

This is the error message - "Reached id limit for collision-layer. The game can't contain more than 55 instances of this prototype due to hardcoded limits of the engine. See the log file for more detail." And this is what I found in the log file:

6.744 Info PrototypeList.cpp:82: janus: 2
6.744 Info PrototypeList.cpp:82: maraxsis: 6
6.744 Info PrototypeList.cpp:82: quality-seeds: 82
6.747 Error ModManager.cpp:1751: Reached id limit for collision-layer. The game can't contain more than 55 instances of this prototype due to hardcoded limits of the engine. See the log file for more detail.
6.883 Info PlayerData.cpp:68: Local player-data.json unavailable

My game loaded after disabling your mod. I would love to use it as I have installed all your other mods to make Gleba more incentivized for me to scale up.

2 months ago

Howdy, so yes, I know exactly why this has happened - and its been reported before - and the issue is that I need to generate a "new" collision layer for each cultivator, (so its placement is restricted to the correct soil) as thats the only way I have been able to make it work that intended way... unfortunately, that starts to limit the total number of "plants" that can be harvested in a game.

I have the potential for a work-around - which is to remove that placement restriction - with a mod setting (but it would mean you could place cultivators on any tile, not reflective of their tree/plant) but I didn't see that as a particularly good fix.

I apologise about this issue, but its a bit out of my hands to fix as intended. Would you like me to implement the mod setting to allow it to not create any layers? i.e. is that rule-set something that you think you'll use (and not abuse ;-) )

2 months ago

I appreciate the response. For now, I'm just sticking with your other mods and feel like that may be enough to make Gleba more incentivized to scale up.

2 months ago

Well your in luck, as I am literally about to upload the update with your mod setting fix for this should you wish to use it haha. Others may find it fun to play on "easy mode" with the cultivators placeable anywhere who knows.

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