Quality Plant Life deprecated


Quality seeds grow quality plants that harvest into quality produce. Quality agricultural towers can improve harvests, and greenhouses let you cultivate any plant, even in space. Combines and rewrites five farming mods into one. Made for our multiplayer server; deprecated for public use.

Utilities
3 days ago
2.1
4
Factorio: Space Age Icon Space Age Mod
Manufacturing

Changelog

Version: 1.0.0
Date: 2026-11-08
  Major Features:
    - First release. One mod that replaces Quality Farming, Quality Plants Tweaked, Quality Trees, Quality Seeds and Quality Agricultural Towers.
    - Quality seeds grow quality plants, whether planted by agricultural towers, players, construction robots or space platforms.
    - Harvesting a quality plant (tower, hand or robot) gives produce of that quality.
    - Quality agricultural towers can raise the quality of harvested items, on top of the seed's quality. Works for any number of quality tiers.
    - Greenhouse cultivators for every plant, spores fluid, spore vent, seed symbiosis and the space cultivator.
  Changes:
    - Harvests now get their quality directly from the mining buffer. The hidden 1-tick-spoil "fake quality" items from Quality Farming are gone, so Factoriopedia, logistics and recipe lists stay clean.
    - Reduced quality harvests keep the exact expected amount using bonus-item chances, and the plant tooltip shows the real numbers.
    - The tower quality chance is now a single per-level setting, so modded tiers such as Mythic work automatically, with no cap on the number of quality jumps.
    - Plants that share the same soil now share one greenhouse collision layer, which saves collision layers in large modpacks.
    - All texts are proper locale strings.
    - Ignore lists for other mods: quality_plant_life.ignore_plants and quality_plant_life.ignore_cultivation. quality_seeds.ignore_plants is still honoured.
  Bugfixes:
    - Fixed quality produce being spilled on the ground, given to player 1 in multiplayer, or lost when it was harvested into something other than a character, tower, container, inserter, loader or robot (Quality Farming's spoil-trigger workaround).
    - Fixed burned or destroyed quality plants passing their quality on to the next plant planted in the same spot (Quality Trees).
    - Fixed Quality Trees and Quality Seeds sharing the "balanced-seeds-mode" setting name, which made one setting control both mods.
    - Fixed greenhouses being generated for every hidden quality plant copy when Quality Seeds and Quality Farming ran together.
    - Fixed a load crash when a plant's tile restriction contains tile transitions.
    - Fixed the Demolisher Agriculture cultivator rejecting sulfuric acid (its input was filtered to water).
    - Fixed plants that use a single minable result being skipped by the greenhouse generator.
    - Fixed the seed symbiosis recipe being named "... Cultivator".
    - Fixed quality plant names losing their localisation parameters.
    - Spore release on mining or destruction now only checks fluid-holding entities instead of every entity that dies.
    - Cultivation recipes from newly added plants are unlocked for already-researched techs without resetting every technology effect.
  Info:
    - Saves from Quality Farming keep their quality plants (same prototype names). Saves from Quality Seeds keep their greenhouses, spore vents and space cultivators.
    - Quality Trees stored plant qualities in its own save data. Its existing plants harvest as normal after switching; newly planted ones are fine.