Quality Control

by raley

Adds a chance to change the quality of buildable units based on their activity level. Highly configurable, works well with other quality mods.

Content
11 days ago
2.0
399
Factorio: Space Age Icon Space Age Mod
Cheats

g [√ Done] Toggle to disable for normal manufacturing

15 days ago

can you add a toggle in settings for disabling this for normal manufacturing as well? I want to do a run with this mod with only turrets and space gear in order to simulate the old veteran turrets mod without messing with my production ratios.

15 days ago

Ah cool, hadn't thought of that angle before. Yeah I think that's doable.

The way the mod works right now, turret upgrades would still be driven off of production rates. The more manufacturing is done, the more upgrades applied. So it doesn't really matter how many kills they get, it's more about your manufacturing rate overall. Are you ok with it working that way?

I could look into having turrets upgrade based on kill counts or damage applied. But that can lead to upgrades being unbalanced (you tend to get a few OP turrets that pull ahead of the pack, and a bunch that never advance cause they don't get a chance to get kills).

I'd be curious what you would prefer: upgrades driven by production and applied to turrets randomly, or upgrades driven by turret kill counts ? Or a hybrid (could make kills count toward luck accumulation, making upgrades more likely to work).

FWIW, the Hero Turrent mod did get an update recently, although I know that's a little different: https://mods.factorio.com/mod/HeroTurretRedux

15 days ago

Ok, added! You can now toggle off any entity, including the assemblers and furnaces.

I think you are on to something with just having turrets upgrade, it was a nice balance.

14 days ago

Awesome, I agree it should probably still be based on production somewhat. Your hybrid idea sounds interesting though as more frequented turrets are more likely to upgrade without leaving loners in the dust.

Thank you for the quick response and update!

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