Ah cool, hadn't thought of that angle before. Yeah I think that's doable.
The way the mod works right now, turret upgrades would still be driven off of production rates. The more manufacturing is done, the more upgrades applied. So it doesn't really matter how many kills they get, it's more about your manufacturing rate overall. Are you ok with it working that way?
I could look into having turrets upgrade based on kill counts or damage applied. But that can lead to upgrades being unbalanced (you tend to get a few OP turrets that pull ahead of the pack, and a bunch that never advance cause they don't get a chance to get kills).
I'd be curious what you would prefer: upgrades driven by production and applied to turrets randomly, or upgrades driven by turret kill counts ? Or a hybrid (could make kills count toward luck accumulation, making upgrades more likely to work).
FWIW, the Hero Turrent mod did get an update recently, although I know that's a little different: https://mods.factorio.com/mod/HeroTurretRedux