the condenser itself should not have been stuck due to the frozen state of the invisible beacon at all, only configured base/bonus quality would have been effected.
Thanks for fixing it. This mod has finally been able to keep up with my 3,429 science/minute consumption rate. Before, I had an array of 100 upcyclers thinking that it just took them a while to crunch between each rarity, so I thought adding more would solve the problem, it just made it worse (knowing what I know now, that it just randomly picks one to update each frame). I've had to redesign some of my factory to try and minimize the time the condenser is empty, which usually requires adding an array of inserters.