A recycler that returns the items themselves but a quality higher, success depends on quality modules.
Mods introducing new content into the game.
Version: 2.0.4
Date: 2025. 10. 19
Info:
- No wait this is better
Version: 2.0.3
Date: 2025. 10. 19
Info:
- Always sort sand merge at the end of a craft cycle
Version: 2.0.2
Date: 2025. 10. 17
Info:
- Disable logging (until i migrate to script-output)
Compatibility:
- Fixed it not working on Space Exploration 0.7.25's space surfaces
Version: 2.0.1
Date: 2025. 10. 07
Info:
- Allow the quality condenser in space
Version: 2.0.0
Date: 2025. 09. 24
Changes:
- Now activates as soon as you insert items, no longer a 2+ second delay.
- Increased the inventory size to 100, so unstackables can be used at 1% quality.
- Increased the crafting times to compensate for the increased convenience you now get.
Info:
- Overhaul part 1
- Overhaul part 2
Version: 1.3.2
Date: 2025. 08. 15
Info:
- Fixed that mining the edge did not return the item
Version: 1.3.1
Date: 2025. 06. 02
Info:
- If the condenser did nothing, pause it
- Include the module slot item counts in the idle timer as well
- Change the sound from recycler to fusion generator
- Require .48 for defines.inventory
Version: 1.3.0
Date: 2025. 06. 02
Info:
- Drop initial skin
- Switch from accumulator earrape to recycler noises
- Shift the texture up a little bit
- Make recipe self starting and drop upper quality support
- Make them searchable on the map and only take 10 seconds
- Wire inactivity directly to the condenser
- Normal takes 2.5 seconds, legendary takes 1 second
Version: 1.2.7
Date: 2025. 05. 18
Info:
- Fix invalid LuaEntity @ control.lua:324
Version: 1.2.6
Date: 2025. 05. 14
Info:
- Unify mining times
- Fix a small chance of the inactivity timer going out of bounds
Version: 1.2.5
Date: 2025. 04. 24
Info:
- Prevent the condenser getting stuck on 100% quality
Version: 1.2.4
Date: 2025. 04. 04
Info:
- Sum spoil percentages for that quality only
- add CN translation (#33)
Version: 1.2.3
Date: 2025. 03. 31
Info:
- Fix condenser not having tabs on newly created worlds
Version: 1.2.2
Date: 2025. 03. 30
Info:
- Fix migration running on newly created worlds
Version: 1.2.1
Date: 2025. 03. 28
Info:
- Require science packs instead of only time
Version: 1.2.0
Date: 2025. 03. 26
Info:
- Require 2.0.38 for the proxy container (inventory can now be read with wires)
Version: 1.1.4
Date: 2025. 03. 26
Info:
- Require 2.0.35 for quality_indicator_shift
Version: 1.1.3
Date: 2025. 03. 26
Info:
- Properly fix next_probability
Version: 1.1.2
Date: 2025. 03. 26
Info:
- Fix compatibility issue with next_probability != 0.1 qualities
Version: 1.1.1
Date: 2025. 02. 20
Info:
- Mention how it is not a cheat with just one module slot
- Give the augmentor mod a honorable mention
- Sort and merge only when there are split stacks when full
Version: 1.1.0
Date: 2025. 02. 13
Info:
- Chance the default module slots from 3 to 1
Version: 1.0.6
Date: 2025. 02. 13
Info:
- Fix players being able to deconstruct the base in editor mode
Version: 1.0.5
Date: 2025. 02. 12
Info:
- Sort and merge each time the machine runs
Version: 1.0.4
Date: 2025. 02. 12
Info:
- Make energy usage configurable (for now)
Version: 1.0.3
Date: 2025. 02. 12
Info:
- Update readme
- Fix empty backtick shenanigans
- Mention the alt scrolling quality change mod
- Experience tabbed pane hell
- Add tabs to switch between modules and inventory
Version: 1.0.2
Date: 2025. 02. 11
Info:
- Fix loaders being unable to interact
Version: 1.0.1
Date: 2025. 02. 09
Info:
- Fix crash due to incomplete math.min()
Version: 1.0.0
Date: 2025. 02. 06
Info:
- Mod portal release
Version: 0.0.9
Date: 2025. 02. 06
Info:
- Prepare to assign technology bonuses from config
- Revert beacon interface being indestructible by default
- Apply the technology modifiers
- Test and document negative nothing effects
- Correctly apply bonus quality research
- Ahem
Version: 0.0.8
Date: 2025. 02. 05
Info:
- Only condense when it would output at least one
- Confirm the right amount got removed and inserted
- Cleanup the container when the crafter goes away
- Spill items when mining the crafter
- Spill in deathrattle
- Handle transferring quality upgraded containers ourselves
- Fix entity healths
- Give the container no deathrattle
- This should be enough to support cloning
- Fix item loss due to disallowed cloning
- Hide deathrattle debug messages
- Typo
- Fix recipe being unlocked
- Anticipate quality_indicator_shift
- Make module slots configurable
- Convert base quality into a math expression
- Set all base qualities with the beacon interface
- Rely on beacon interface for indestructible invisible beacons
- Update beacon interfaces in on_configuration_changed
- Prototype a nothing effect
- Write boilerplate for control stage nothing technology
- Map technology names to quality modifiers on world load
- Support parsing negative quality boosts
Version: 0.0.7
Date: 2025. 02. 03
Info:
- Fix unrenamed variable
- Fix crash when there is not enough to upgrade
- Add failsafe for machines stuck in idle (full & newly unlocked quality, changed recipe)
- Update recipe
- Add a technology node under red chips
- Add technology description
Version: 0.0.6
Date: 2025. 02. 03
Info:
- Tinker with the accumulator sounds
- This doesn't sound half bad tbh
- Cleanup unused sound settings
- Prevent pipetting it in editor mode
- Ensure the recipe is always set
- Fix 〃
- Fix deadlock
- Map which qualities are below the current setting
- Detect eligible stacks
- Make the machine function
- Fix black square not loading
- Cap quality at 100%
- Strengthen math and logging
- Fix closure saving error
- Initial attempt at preserving spoil percentages
- Fix lower than expected spoil percentages
- Document it preserves spoiled state
- Actually this cannot be cached
- Fix wrong table key check
Version: 0.0.5
Date: 2025. 02. 03
Info:
- Align result quality over the chimney
- Fix second offering
- Use the recipe quality as the shown quality
- Draw the quality icon nice and large
- Allow users access to the quality dropdown
- Use a whole bunch of items as placeholder
- Get the machine to spin once with idle items
Version: 0.0.4
Date: 2025. 02. 02
Info:
- Module positioning
- Use my hurricane crafter graphic set generator
- Make the base quality setting a double
- Update thumbnail
- Change debounce from 5 to 2.5 seconds
- Draw the 4 items in the base larger
- Detect recipe done
- Maybe better deathrattler?
Version: 0.0.3
Date: 2025. 01. 31
Info:
- Resume development
- Do not drop a rocket silo
- Setup the hidden surface
- Sum the total items inside with circuits
- Add note about the machine being ticked
- Prepare the recipe icon
- Lock the quality disruptor to an "any quality" recipe
- Test with the repair pack
- Make the entity blueprintable
- Rename furnace to crafter
- Get a reset pulse every time the sum changes
- Add the counter itself
- Tuck the combinator setup away in another file
- Rebrand from quality disruptor to quality condenser
- Add research center skin (as an option)
- Hide the alt recipe icon
- Use automated insertion!
- Render the modules large and offset
- Add configurable base quality ("items per next quality")
- `draw_as_glow = true`
- Add an inserter that waits for 5 seconds
- Increase selection area
- Prevent highlighting by inserters
- Only match the tick to make re-arming simpler
- Fix flag typo
- Clean up the combinators upon deathrattle
- Setup offering system
Version: 0.0.2
Date: 2025. 01. 10
Info:
- Reword readme for monospaced goodness
- Stash data stage progress
- Make frame count coexist with the shadow
- Try to get the working visualization to work
- Fix the working viz due to nesting
- Make it look good day and night
- Credit "hurricane compatible graphics_set" to xorimuth
- Tweak the (animation) speed
- Add sounds
- Make the funnel not transparent (kinda distracting)
- Fix the glow visualization desyncing
- Stash crafting speed tweaks (speed modules will be bad)
- Stash mod comparison table
- Set minimum animation speed to 50%
- Initial draft of multiblock entity
Version: 0.0.1
Date: 2025. 01. 03
Info:
- Initial commit