A recycler that returns the items themselves but a quality higher, success depends on quality modules.
Mods introducing new content into the game.
Version: 1.3.2 Date: 2025. 08. 15 Info: - Fixed that mining the edge did not return the item
Version: 1.3.1 Date: 2025. 06. 02 Info: - If the condenser did nothing, pause it - Include the module slot item counts in the idle timer as well - Change the sound from recycler to fusion generator - Require .48 for defines.inventory
Version: 1.3.0 Date: 2025. 06. 02 Info: - Drop initial skin - Switch from accumulator earrape to recycler noises - Shift the texture up a little bit - Make recipe self starting and drop upper quality support - Make them searchable on the map and only take 10 seconds - Wire inactivity directly to the condenser - Normal takes 2.5 seconds, legendary takes 1 second
Version: 1.2.7 Date: 2025. 05. 18 Info: - Fix invalid LuaEntity @ control.lua:324
Version: 1.2.6 Date: 2025. 05. 14 Info: - Unify mining times - Fix a small chance of the inactivity timer going out of bounds
Version: 1.2.5 Date: 2025. 04. 24 Info: - Prevent the condenser getting stuck on 100% quality
Version: 1.2.4 Date: 2025. 04. 04 Info: - Sum spoil percentages for that quality only - add CN translation (#33)
Version: 1.2.3 Date: 2025. 03. 31 Info: - Fix condenser not having tabs on newly created worlds
Version: 1.2.2 Date: 2025. 03. 30 Info: - Fix migration running on newly created worlds
Version: 1.2.1 Date: 2025. 03. 28 Info: - Require science packs instead of only time
Version: 1.2.0 Date: 2025. 03. 26 Info: - Require 2.0.38 for the proxy container (inventory can now be read with wires)
Version: 1.1.4 Date: 2025. 03. 26 Info: - Require 2.0.35 for quality_indicator_shift
Version: 1.1.3 Date: 2025. 03. 26 Info: - Properly fix next_probability
Version: 1.1.2 Date: 2025. 03. 26 Info: - Fix compatibility issue with next_probability != 0.1 qualities
Version: 1.1.1 Date: 2025. 02. 20 Info: - Mention how it is not a cheat with just one module slot - Give the augmentor mod a honorable mention - Sort and merge only when there are split stacks when full
Version: 1.1.0 Date: 2025. 02. 13 Info: - Chance the default module slots from 3 to 1
Version: 1.0.6 Date: 2025. 02. 13 Info: - Fix players being able to deconstruct the base in editor mode
Version: 1.0.5 Date: 2025. 02. 12 Info: - Sort and merge each time the machine runs
Version: 1.0.4 Date: 2025. 02. 12 Info: - Make energy usage configurable (for now)
Version: 1.0.3 Date: 2025. 02. 12 Info: - Update readme - Fix empty backtick shenanigans - Mention the alt scrolling quality change mod - Experience tabbed pane hell - Add tabs to switch between modules and inventory
Version: 1.0.2 Date: 2025. 02. 11 Info: - Fix loaders being unable to interact
Version: 1.0.1 Date: 2025. 02. 09 Info: - Fix crash due to incomplete math.min()
Version: 1.0.0 Date: 2025. 02. 06 Info: - Mod portal release
Version: 0.0.9 Date: 2025. 02. 06 Info: - Prepare to assign technology bonuses from config - Revert beacon interface being indestructible by default - Apply the technology modifiers - Test and document negative nothing effects - Correctly apply bonus quality research - Ahem
Version: 0.0.8 Date: 2025. 02. 05 Info: - Only condense when it would output at least one - Confirm the right amount got removed and inserted - Cleanup the container when the crafter goes away - Spill items when mining the crafter - Spill in deathrattle - Handle transferring quality upgraded containers ourselves - Fix entity healths - Give the container no deathrattle - This should be enough to support cloning - Fix item loss due to disallowed cloning - Hide deathrattle debug messages - Typo - Fix recipe being unlocked - Anticipate quality_indicator_shift - Make module slots configurable - Convert base quality into a math expression - Set all base qualities with the beacon interface - Rely on beacon interface for indestructible invisible beacons - Update beacon interfaces in on_configuration_changed - Prototype a nothing effect - Write boilerplate for control stage nothing technology - Map technology names to quality modifiers on world load - Support parsing negative quality boosts
Version: 0.0.7 Date: 2025. 02. 03 Info: - Fix unrenamed variable - Fix crash when there is not enough to upgrade - Add failsafe for machines stuck in idle (full & newly unlocked quality, changed recipe) - Update recipe - Add a technology node under red chips - Add technology description
Version: 0.0.6 Date: 2025. 02. 03 Info: - Tinker with the accumulator sounds - This doesn't sound half bad tbh - Cleanup unused sound settings - Prevent pipetting it in editor mode - Ensure the recipe is always set - Fix 〃 - Fix deadlock - Map which qualities are below the current setting - Detect eligible stacks - Make the machine function - Fix black square not loading - Cap quality at 100% - Strengthen math and logging - Fix closure saving error - Initial attempt at preserving spoil percentages - Fix lower than expected spoil percentages - Document it preserves spoiled state - Actually this cannot be cached - Fix wrong table key check
Version: 0.0.5 Date: 2025. 02. 03 Info: - Align result quality over the chimney - Fix second offering - Use the recipe quality as the shown quality - Draw the quality icon nice and large - Allow users access to the quality dropdown - Use a whole bunch of items as placeholder - Get the machine to spin once with idle items
Version: 0.0.4 Date: 2025. 02. 02 Info: - Module positioning - Use my hurricane crafter graphic set generator - Make the base quality setting a double - Update thumbnail - Change debounce from 5 to 2.5 seconds - Draw the 4 items in the base larger - Detect recipe done - Maybe better deathrattler?
Version: 0.0.3 Date: 2025. 01. 31 Info: - Resume development - Do not drop a rocket silo - Setup the hidden surface - Sum the total items inside with circuits - Add note about the machine being ticked - Prepare the recipe icon - Lock the quality disruptor to an "any quality" recipe - Test with the repair pack - Make the entity blueprintable - Rename furnace to crafter - Get a reset pulse every time the sum changes - Add the counter itself - Tuck the combinator setup away in another file - Rebrand from quality disruptor to quality condenser - Add research center skin (as an option) - Hide the alt recipe icon - Use automated insertion! - Render the modules large and offset - Add configurable base quality ("items per next quality") - `draw_as_glow = true` - Add an inserter that waits for 5 seconds - Increase selection area - Prevent highlighting by inserters - Only match the tick to make re-arming simpler - Fix flag typo - Clean up the combinators upon deathrattle - Setup offering system
Version: 0.0.2 Date: 2025. 01. 10 Info: - Reword readme for monospaced goodness - Stash data stage progress - Make frame count coexist with the shadow - Try to get the working visualization to work - Fix the working viz due to nesting - Make it look good day and night - Credit "hurricane compatible graphics_set" to xorimuth - Tweak the (animation) speed - Add sounds - Make the funnel not transparent (kinda distracting) - Fix the glow visualization desyncing - Stash crafting speed tweaks (speed modules will be bad) - Stash mod comparison table - Set minimum animation speed to 50% - Initial draft of multiblock entity
Version: 0.0.1 Date: 2025. 01. 03 Info: - Initial commit